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This page contains information about the Battle Isle series of strategy games by Blue Byte.
The following games are part of the series:
The solution is simple: Turn the sound effects off.
I'm afraid aircraft can enter only airbases. But if you REALLY want to save your plane, there is a way around. Cheat: Try BI2 MAPPER V 1.02 and change byte 0x0032 in the nearest city to 512 (decimal). All airbases have 512 as 'container subtype'.
Placing a few units to 'shadow' is usually enough. If the enemy Ranger unit is in the neighboring hexagon, then there's no cure. Except destroying it of course. Uncertainty due this problem can make gameplay really exciting, and personally I enjoy it. Blue Byte handled this feature well.
Click an empty hex, choose menu, then I)nfo. Under the name there are 2 boxes, for example: 1 100 = 'It is the first turn out of 100 now'. I think they are fixed. I've been looking for these numbers from the MISSxxx.DAT file but I haven't come accross them yet.
Previously I've said that BI2 forces you into good military thinking; logistics, infrastructure, transport, etc. The no buggy situation is another example. You don't always have the right tools to do the job, which is part of the challenge.
To see for yourself how the elixir works, play the map as a human vs human game.
I think this list is now complete. If you find errors please let me know.
CONRA PHASE EXOTY MOUNT FIGHT RUSTY FIFTH VESUV MAGIC SPACE VALEY TESTY TERRA SLAVE NEVER RIVER
FIRST GHOST GAMMA MARSS EAGLE METAN FOTON POLAR TIGER SNAKE ZENIT DONNN VESTA OXXID DEMON GIANT
STORM EUROP
BLOCK WATCH LAGUN BIRMA SERPT RAMBO YUKON POINT FROGS ITALY LINES VARUS SOUND TWEAK NIPON FLAIR ARROW KORSO NOUTH FJORD DONOR LEYES JUMPY WERFT WINIT
CLOCK LOSAG BOMBS COMET PERAL MIROR ROMEL MAGMA
pulse balon sport seven civil pause bimbo zombi mouse elite tempo moves venom infra baron blade noise hills bummm zorro right cobra level stone orkan atlas toxin mosel front amper princ order ratio rhein clean sodom parts candl xenon
track virus grand spell husar bison royal camel beast druck water flags plate troll skill story light uboot skull scout scrol droid audio green
EBSYL EBONY EBTAR KARST KANTO KAROT KAISR SYBIL SFINX SYNOM DIONE
LUPOS SONNE SOTEX RASEN FISCH EBTON KABEL SYTAX NAIAD
Amporge "Skom Halta" Jogrwai "The Heat Of The Chase" Gegidos "The Big City" Wabodae "Menace From The Skies" Bufaswe "The Delta" Gehauwa "Port To The World" Olaribu "The Plain Of Tentan" Fitorge "13th Fleet" Dafatwa "Wave Of Terror" Wabikdo "Titan Net In Sight" Geeusat "Titan Net In Sicht" Kaimawa "The Alliance Treaty" Sietibu "The Rescue" Gederom "The Last Base On Worb" Uluarge "The Tank Battle" Abundwa "Treasure Hunt" Lanadge "The Challenge" Wafefal "The Entrance To The Cave Busalug "The Cave" Gekefzu "The Last Strike" Yetudwa "The Gebef-Sea" Wagopay "A Rotten Alliance" Zafluge "Discoveries" Skatzwa "The Sea Superiority"
LUMIT LUNAR LUTOF SONIX SOWYN SOSOO SONAF RACHE RAMPE RANGG FILMO FIEST FINXT EBENE
HOLLEKO BROCKEN AMGEFIN HASENOL WORINGA BRITIGI GEGAGOL ANTUROX GRADOFE DRONNOX DURDERO HOLININ WALHAKI SEFLUXA INDUSOL WEFOLIK
YETUDWA WAGOPAY ZAFLUGE SKATZWA
lunar lutof sonix sowyn sosoo
Level 1 Die Praetorianer 2975462 Level 2 Vormarsch 6487674 Level 3 Die Schiffe 1564386 Level 4 Die Landung auf Kaar 9745642 Level 5 Kampf um die Fabriken 3756838 Level 6 Das Flugzeugkombinat 2957843 Level 7 Die Spaltung der Kais 8844366 Level 8 Das HQ der Drulls 2375411 Level 9 Das Expeditionsheer 3854653 Level 10 Urelis 5647332 Level 11 Kai-Ryo in Gefahr 4092664 Level 12 Die Nachschublinien 7564366 Level 13 Skom 8264241 Level 14 Der Panzerkeil 3243554 Level 15 Tederon 5487436 Level 16 Entscheidung ueber Skom 1353411 Level 17 Der Hafen von Magalo 4524338 Level 18 Vor Hallwa 6731244 Level 19 In der Hauptstadt 1243371 Level 20 Die Entscheidung 6245425
This section is a bit thin, still. If you know a cheat, please send me mail to markus.baertschi@cern.ch !
Here I'll list hacks & tricks around BI collected from the net.
When you type in the codeword for a new map BI is looking through the file mis/mapname.txt to determine if the codeword is valid. After you click on the Start Map field it looks for the corresponding MISSxxx.DAT file. It searches first the directory mis on your harddisk and then on the CD.
This allows you to just copy a modified map file into your mis directory and BI will load it instead of the original !
Tuomas Seijavuori has created BI2Mapper, a program which allows to analyse and modify BI2 maps.
One more thing: please write 'BI2' or 'BI2 MAPPER' in the 'Subject:' line so we don't have to browse through all the traffic there. Thank you.
Fully - no. It's simply that nobody knows where certain data is stored in the MISSxxx.DAT file (I'm pretty certain that everything is in this file). As soon as someone gives me all that information, I'll try to implement it somehow.
But it's already perfectly possible to create new maps. I have made one myself, and a few other persons told me they had finished theirs. Not one hexagon remained from the original which was replaced by mine.
You build your own map on top of an existing one, so you inherit all the features which can't be changed. Choose the original wisely. Have a look at BI2\ENG\MISSxxx.TXT to identify MISSxxx.DAT files, all the text is there (not ASCII but it's readable).
At least consider the size and how many cities you are going to need. I think both of these could be edited, though. The location of sizes of each segment is known (see Ahopelto's docs). So is the number of containers: it comes right after 'SHOP' header. My guess is that by decreasing this figure containers could be removed and added. If this is true, I may implement it somehow to the next version. If you've tried to change either of them, please tell us what happened.
Some other things worth considering:
(If you are now wondering what an earth is BI2 MAPPER or where to get it: try ftp.funet.fi /pub/msdos/games/editors/bi2map10.zip or send me email)
Tuomas "No indication of threa... The following hints come from Andrea Roveri (aroveri@mailbox.dsnet.it). Battle Isle 3 - Shadow of the Emperor mission files aren't very different from Battle Isle 2 ones, so it is possible to edit them with the T. Seijavuori's "Mapper" built to edit BI2 ones. The procedure is the following (assuming you have already installed BI3 on your HD, and placed che BI3 CD I in your CD-ROM drive): E.g. if you want to edit the 7th mission of the Shadow of Emperor battle set from a BI3 english version, you have to copy the following two file from the CD: "\MIS\MISS106.DAT" and "\ENG\MISS106.TXT" (remember that the 7th mission is labeled as "6" because of the zero-base numbering) *** IMPORTANT NOTICE *** "CONTAIN.EXE" DOESN'T ALLOW TO INSERT A BI3 NEW UNIT TYPE, SO YOU CAN ADD WITH IT ONLY THE 60 UNITS YOU FOUND IN BI2 AND IN TITAN LEGACY CD (IN OTHER WORDS, YOU CANNOT INSERT IN A CONTAINER A UNIT WITH A CODE GRATER THAN 59). INSTEAD, EDITING PROPERLY THE "TRANSLAT.TBL" (AND USING THE MAP TO MISSION CONVERTERS "MAP2MIS.EXE" AND "HEX2MIS.EXE") YOU CAN ADD EVERY UNIT AVALIABLE IN BI3 (ALSO THE NEW ONES). I'LL POST AN ARTICLE CONTAINING THE LIST OF THE NEW UNITS CODES, DESCRIPTION, AND SHADOW OF THE EMPEROR BATTLE SET LEVEL PASSWORD AS SOON AS I'LL FINISH THE GAME. Anyway, for copyright problems, I advise you against distributing modified BI3 missions, without the Authors (which I wasn't able to contact) permission. Every program above-cited is a trademark of its Authors. For any other problem regarding this article I'll be very happy to answer to every questions by E-mail. You have only to write to Andrea Roveri (aroveri@mailbox.dsnet.it). Paolo Baiardi wrote a editor to modify the BI Units. You can find it on oahu.cern.ch:pub/markus/bi2/uned.zip. Here an extract from the README: In UNIT000.DAT all these characteristics are stored. Each unit is describe with 88 bytes, starting from the Planum and ending with the Aldinium (on a vanilla BI II). The data are read, decoded and written as ASCII text. You modify them and reverse the process: data are encoded and written into a new UNIT000.DAT. This update fixes the broken PBEM facility of the BI 2 Scenery CD. See also mapper. I've taken information, answers, etc. from the following people on the net and included it into this document. Battle Isle 3 and Mapper
1 if you wish to edit a mission from the SHADOW OF THE EMPEROR battle set,
2 if you wish to edit a mission from the TUTORIAL battle set,
3 if you wish to edit a mission from the MULTIPLAYER GAMES battle set.
Battle Isle Unit Editor
This couple of programs allow you to
Things you may modify at will
How it works
Updates and other files
Ftp site(s)
There are some ftp sites with informations:
Credits
Other Battle Isle documents on the net
Markus Bärtschi, HB9VCD,markus@markus.org,March 1996
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