Battle Isle WWW Page

This page contains information about the Battle Isle series of strategy games by Blue Byte.

Contents

  1. Battle Isle Games
  2. Frequently Asked Questions
  3. Map Codes
  4. Cheats
  5. Hacks and other tricks
  6. BI2 Mapper
  7. Unit Editor
  8. Updates and other files
  9. Credits
  10. Other BI Pages

Battle Isle Games

The following games are part of the series:


Frequently Asked Questions

How can I get Battle Isle to play on OS/2 ?

Is there a way to get an aircraft into a normal building (non-airport) ?

I'm on a level where the factory is so far from the battle that my planes run out of fuel before they can get back to the factory. And there are no tanker planes producable.

What is the rule for Rangers/infantry entering buildings ?

If I wanted to prevent someone from sneaking in, would I need to protect all 6 possible entrances, or would it be sufficient to place units in every-other hex surrounding the building ?

What's the deal with time limits on maps ?

Is this variable or is there always an upper limit on the number of rounds ?

When you have a factory, what decides what is possible to be built there ?

I know that there are limitations because of energy and materials, but in some maps I have tons of energy and tons of materials, but the factory won't let me build buggys or orions, for example. Is it pre-built into the map, or am I missing something? I am playing a map right now that is begging for more buggys .

This is probably really stupid, but what is jamming?

At first I thought a unit with strong jamming capabilities will hinder your opponents view behind the unit. But is it just behind the unit or is it the radius of the units? In one map I have an anti-radar unit that is not described in the manual. I figure since it doesn't have any weapons I should keep in near the back of the line. But if it only jams in front of itself, am I making a big tactical mistake?

Is there any way to look at the stats of all the different types of units presently available in game ?

I can't see what to do for this and it seems a bit pointless leaving it out when you can just get up information by clicking on it anyway.

How can you tell what a type of unit is able to fire at ?

eg, how will you be able to check whether a unit can attack a helicopter or a plane?

What does the 3 shaded hexagons on the right of the information screen tell you?

Are they percentages of losses (yours, others, then titan-nets's?)


List of Map Codes

I think this list is now complete. If you find errors please let me know.

Battle Isle

Single player games

 CONRA PHASE EXOTY MOUNT  FIGHT RUSTY FIFTH VESUV  MAGIC SPACE VALEY TESTY  TERRA SLAVE NEVER RIVER 

Two player games

 FIRST GHOST GAMMA MARSS EAGLE METAN FOTON POLAR TIGER SNAKE ZENIT DONNN VESTA OXXID DEMON GIANT 

Secret map missions

 STORM EUROP 

BI Scenario Disk 1: Single player

 BLOCK WATCH LAGUN BIRMA SERPT RAMBO YUKON POINT FROGS ITALY LINES VARUS SOUND TWEAK NIPON FLAIR ARROW KORSO NOUTH FJORD DONOR LEYES JUMPY WERFT WINIT  

Scenario Disk 1: Two players

 CLOCK LOSAG BOMBS COMET PERAL MIROR ROMEL MAGMA 

History line 1914-18

Single Player

 pulse   balon   sport   seven  civil   pause   bimbo   zombi  mouse   elite   tempo   moves  venom   infra   baron   blade  noise   hills   bummm   zorro  right   cobra   level   stone  orkan   atlas   toxin   mosel  front   amper   princ   order  ratio   rhein   clean   sodom  parts   candl   xenon          

Two players

 track   virus   grand   spell  husar   bison   royal   camel  beast   druck   water   flags  plate   troll   skill   story  light   uboot   skull   scout  scrol   droid   audio   green  

Battle Isle 93

Single player

 EBSYL EBONY EBTAR KARST KANTO KAROT KAISR SYBIL SFINX SYNOM DIONE 

Two players

 LUPOS SONNE SOTEX RASEN FISCH EBTON KABEL SYTAX NAIAD  

Battle Isle 2

 Amporge	"Skom Halta"      Jogrwai	"The Heat  Of The Chase"     Gegidos	"The Big City"    Wabodae	"Menace From The Skies" Bufaswe	"The Delta"  Gehauwa	"Port To The World"        Olaribu	"The Plain Of Tentan"        Fitorge	"13th Fleet"      Dafatwa	"Wave Of Terror"  Wabikdo	"Titan Net In Sight" Geeusat	"Titan Net In Sicht" Kaimawa	"The Alliance Treaty" Sietibu	"The Rescue" Gederom	"The Last Base On Worb" Uluarge	"The Tank Battle" Abundwa	"Treasure Hunt" Lanadge	"The Challenge" Wafefal	"The Entrance To The Cave Busalug	"The Cave" Gekefzu	"The Last Strike"  Yetudwa	"The Gebef-Sea" Wagopay	"A Rotten Alliance" Zafluge	"Discoveries" Skatzwa	"The Sea Superiority" 

Battle Isle 93

 LUMIT LUNAR LUTOF SONIX SOWYN SOSOO SONAF RACHE RAMPE RANGG FILMO FIEST FINXT EBENE 

Battle Isle 2 Scenery CD / Battle Isle 2200

Computer Player Codes

 HOLLEKO BROCKEN AMGEFIN HASENOL WORINGA BRITIGI GEGAGOL ANTUROX GRADOFE DRONNOX DURDERO HOLININ WALHAKI SEFLUXA INDUSOL WEFOLIK 

Multiplayer Codes on BI 2200

 YETUDWA WAGOPAY ZAFLUGE SKATZWA 

Multiplayer codes on the BI2 Scenery CD

FURSTON
"Die 6 Fürsten", 6 players
GALTRAX
"Die Zwergstaaten", 4 players
ELGANIW
"Der Kerbathsee", 2 players
LOPIROT
"Die Inseln", 6 players
AGRETIL
"Die Arena", 2 players
FELTONG
"Die Basis in den Bergen", 3 players
WILKORS
"Die Flieger des Sieges", 2 players
MEKLARA
"Die Sümpfe", 2 players
HOLITUS
"Die Höhenbomber", 2 players
NERTING
"Der Wettlauf", 4 players

The Moon of Cromos

 lunar lutof sonix sowyn sosoo 

Battle Isle 2220 / Battle Isle 3

      Level  1      Die Praetorianer           2975462      Level  2      Vormarsch                  6487674      Level  3      Die Schiffe                1564386      Level  4      Die Landung auf Kaar       9745642      Level  5      Kampf um die Fabriken      3756838      Level  6      Das Flugzeugkombinat       2957843      Level  7      Die Spaltung der Kais      8844366      Level  8      Das HQ der Drulls          2375411      Level  9      Das Expeditionsheer        3854653      Level 10      Urelis                     5647332      Level 11      Kai-Ryo in Gefahr          4092664      Level 12      Die Nachschublinien        7564366      Level 13      Skom                       8264241      Level 14      Der Panzerkeil             3243554      Level 15      Tederon                    5487436      Level 16      Entscheidung ueber Skom    1353411      Level 17      Der Hafen von Magalo       4524338      Level 18      Vor Hallwa                 6731244      Level 19      In der Hauptstadt          1243371      Level 20      Die Entscheidung           6245425 

Cheats

Battle Isle 3

This section is a bit thin, still. If you know a cheat, please send me mail to markus.baertschi@cern.ch !


Hacks and other tricks

Here I'll list hacks & tricks around BI collected from the net.

Where is BI looking for its maps ?

When you type in the codeword for a new map BI is looking through the file mis/mapname.txt to determine if the codeword is valid. After you click on the Start Map field it looks for the corresponding MISSxxx.DAT file. It searches first the directory mis on your harddisk and then on the CD.

This allows you to just copy a modified map file into your mis directory and BI will load it instead of the original !


BI2 Mapper

Tuomas Seijavuori has created BI2Mapper, a program which allows to analyse and modify BI2 maps.

Tuomas Seijavuori's Remarks

I've been asked if it is possible to create completely new maps (instead of modifying the existing ones) with BI2 MAPPER. A copy of my answer follows. PLEASE post questions, suggestions, discoveries and ideas to this group. I haven't got time to act as a newsgroup, forwarding messages back and forth and telling same news for everyone. I'm definitely not the only one who knows something about Battle Isle 2. In fact I haven't played the game further than 'Port to the world' or GEHAUWA map... just think about that.

One more thing: please write 'BI2' or 'BI2 MAPPER' in the 'Subject:' line so we don't have to browse through all the traffic there. Thank you.

Fully - no. It's simply that nobody knows where certain data is stored in the MISSxxx.DAT file (I'm pretty certain that everything is in this file). As soon as someone gives me all that information, I'll try to implement it somehow.

But it's already perfectly possible to create new maps. I have made one myself, and a few other persons told me they had finished theirs. Not one hexagon remained from the original which was replaced by mine.

You build your own map on top of an existing one, so you inherit all the features which can't be changed. Choose the original wisely. Have a look at BI2\ENG\MISSxxx.TXT to identify MISSxxx.DAT files, all the text is there (not ASCII but it's readable).

At least consider the size and how many cities you are going to need. I think both of these could be edited, though. The location of sizes of each segment is known (see Ahopelto's docs). So is the number of containers: it comes right after 'SHOP' header. My guess is that by decreasing this figure containers could be removed and added. If this is true, I may implement it somehow to the next version. If you've tried to change either of them, please tell us what happened.

Some other things worth considering:

There may be other important things too, these were just the ones which I faced. Comments, additions and corrections are welcome.

(If you are now wondering what an earth is BI2 MAPPER or where to get it: try ftp.funet.fi /pub/msdos/games/editors/bi2map10.zip or send me email)

Tuomas "No indication of threa..." Seijavuori tuoppi@hut.fi

Battle Isle 3 and Mapper

The following hints come from Andrea Roveri (aroveri@mailbox.dsnet.it).

Battle Isle 3 - Shadow of the Emperor mission files aren't very different from Battle Isle 2 ones, so it is possible to edit them with the T. Seijavuori's "Mapper" built to edit BI2 ones.

The procedure is the following (assuming you have already installed BI3 on your HD, and placed che BI3 CD I in your CD-ROM drive):

Anyway, for copyright problems, I advise you against distributing modified BI3 missions, without the Authors (which I wasn't able to contact) permission.

Every program above-cited is a trademark of its Authors.

For any other problem regarding this article I'll be very happy to answer to every questions by E-mail.

You have only to write to Andrea Roveri (aroveri@mailbox.dsnet.it).


Battle Isle Unit Editor

Paolo Baiardi wrote a editor to modify the BI Units. You can find it on oahu.cern.ch:pub/markus/bi2/uned.zip. Here an extract from the README:

This couple of programs allow you to

  1. list into a simple ASCII file the binary file UNIT000.DAT, where the characteristics of every Battle Isle unit are stored
  2. modify them with a simple text editor (even ED), replacing everything you see
  3. convert the ASCII file into a new UNIT000.DAT in order to use the modified units in your maps
  4. Since in every version of BI, the file UNIT000.DAT is always used to store the units characteristics, these programs work always

Things you may modify at will

  1. unit eye/movement/fuel/fuel tank/mass/armor
  2. energy/raw material required to build it
  3. add/remove/modify unit weapons: type, min/max range, ammunitions, viable targets, punch, etc...
  4. terrains where the unit may or may not move: sea/land/hills/roads and so on
  5. special unit characteristics such as
  6. add/remove/modify the cargo (possibility to carry other units), change the cargo size and the type of units that can be carried

How it works

In UNIT000.DAT all these characteristics are stored. Each unit is describe with 88 bytes, starting from the Planum and ending with the Aldinium (on a vanilla BI II). The data are read, decoded and written as ASCII text. You modify them and reverse the process: data are encoded and written into a new UNIT000.DAT.


Updates and other files

Ftp site(s)

There are some ftp sites with informations:

Credits

I've taken information, answers, etc. from the following people on the net and included it into this document.


Other Battle Isle documents on the net


Markus Bärtschi, HB9VCD,markus@markus.org,March 1996
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