Syphon Filter 2 - Various codes Hard mode: Highlight the "New Game" option at the main menu. Then, hold Square + Circle + L1 + R2 + Select + Up + X. Information in this section was contributed by brian yambor, Nmargolies, and Gweedo. Super Agent mode: Pause game play and highlight the "Weaponry" option. Then hold Select + L2 + Circle + Square + X (in that order). A sound will confirm correct code entry. Enter the options screen and select "Cheats". Super Agent mode allows enemies that have flak jackets to be killed with a single shot. Information in this section was contributed by brian yambor. End level: Pause game play and highlight the "Map" option. Then hold Right + L2 + R2 + Circle + Square + X. A sound will confirm correct code entry. Enter the options screen and select "Cheats". This allows the current mission to be successfully completed. Information in this section was contributed by brian yambor and Carson Funchess, and Kevin Tang. Movie theater: Pause game play and highlight the "Briefing" option. Then, hold Right + L1 + R2 + Circle + X. A sound will confirm correct code entry. Enter the options screen and select "Cheats". Alternately, successfully complete the game to unlock all but four of the game's movies. The final four movies are unlocked when the game is successfully completed under the hard difficulty setting. Information in this section was contributed by SDYBOWLER and Kevin Tang. The first bonus movie is unlocked after Mission 5 (McKenzie Airbase Exterior) under the hard difficulty setting. Lian will say "Got it" as she is flying away in the helicopter to confirm the secret. The movie is called "Before and After I" and is on disc 1. It has some behind-the-scenes footage of an early rendition of Gabe. It contains CG footage of Gabe running through the missile silo from the first Syphon Filter. Gabe does not look very detailed and the silo looks completely different. Then the movie transitions to the finished version we saw in the game, with Gabe confronting Markinson. Information in this section was contributed by Kevin Tang. The second bonus movie is unlocked after Mission 10 (Morgan) under the hard difficulty setting. Gabe will say "Got it" after he finishes receiving the incoming radio call. The movie is called "Before and After II" and is on Disc 1. It has some behind-the-scenes footage of a later version of Gabe and an early version of Lian. It shows Gabe and Lian sneaking through the Costa Rican rain forest from the opening movie of the first Syphon Filter. Gabe has a gray short-sleeved shirt on and camouflage pants and Lian is dressed in a black tank top and camouflage pants -- she kind of looks like Lara Croft without the ponytail. Then, the movie transitions to the finished version we saw in the game, with Gabe and Lian sneaking through the forest and coming across the burnt out lab. Information in this section was contributed by Kevin Tang. The Third bonus movie is unlocked after Mission 16 (Aljir Prison Escape) under the hard difficulty setting. Lian will say "Got it" after she and Gregorov reach the escape point. The movie is called "Deleted Scenes" and is on Disc 2. It has four FMV clips that were not used in the game. The first one shows the Chinese general demanding shipment of the Syphon Filter virus. The second shows Archer in the Blackhawk swooping low over Gabe, who is on the back of the burning United Pacific train. The third shows Gabe and Teresa in the beat-up rental van they use during the Moscow missions (where Lian is chasing Gregorov) -- the van will not start and Gabe gets out to push. The fourth shows a bag lady pushing a shopping cart across the street in the New York Slums district -- Mara Aramov's limousine smashes the shopping cart and then screeches around a corner. Information in this section was contributed by Kevin Tang. The fourth bonus movie is unlocked after completing the game under the hard difficulty setting. The movie is called "Congratulations! Party time!" and is on Disc 2. It is kind of amusing, and shows all the major characters dancing on the floor of the Moscow disco, Club 32. Information in this section was contributed by Kevin Tang and Gweedo. Level select: Successfully complete the game under the normal difficulty setting to unlock the level select option. Information in this section was contributed by Kevin Tang. Enter the cheat options menu and select the "Movie Theater". Once inside the movie theater, enter the cheat options menu and use the level select option. You will be able to go to any level, including the last battle with Chance. Information in this section was contributed by Thatguy349. To unlock the level select option quickly, start a two player game. Play each level once, set to one kill to get there quicker. Start a one player game after doing this. Go to the cheats section of the options menu and choose the level select option. Information in this section was contributed by andy storr. Agency Computer Lab multi-player stage: In the second room at the start of the Agency Bio-Lab Escape level, (after receiving the incoming radio traffic) are two vents that you can crawl through. The one on the left is the correct exit out of the Bio-Lab. The other vent leads back the way you came toward the Operating Room where you overheard Dr. Weissinger in the previous level. Head down this second vent back the way that you came from. When you exit the vent, there will be one Unit 1 trooper on the left in an alcove. Run past him down the U-shaped hallway which leads to the Operating Room. You should be able to see the autopsy table through the door. There are three more armored troopers in the operating theater -- one low by the door and two on either side up in the theater seats. Roll into the room past the low trooper. If this is not done, when you get near the door he will run in front of it to block your path. Run immediately toward the table with the computer. Climb up on to the table, and then up onto the balcony (you will probably get shot up pretty bad while climbing up). Then, roll toward the center of the back wall and into a small room. There is an M-79 grenade launcher in this little room which unlocks the Agency Computer Lab map. Gabe will say "Got it" to confirm that it has been collected. You do not have to finish the level for the map to be unlocked. Information in this section was contributed by Kevin Tang. Bunker multi-player stage: Find the PK-102 in the Moscow Streets level. There is a point where two cars will try to run you over at the same time, and you have to leap and grab a pole above you to avoid them. After this happens, drop down, and go back and search the two newly crashed cars. Face the tail ends of the cars. The car on the right has the PK-102 inside. Warning: The cars are on fire, so search carefully. Also, after they crash an enemy will get out of each car. At least one of them has a M-79 grenade launcher. Information in this section was contributed by A-chan-sama. Caves multi-player stage: Find the binoculars in the Colorado Interstate 70 level you must find the Binoculars. They are located behind the first closed door on your left that you reach. Press Triangle to open the door. This reveals a passage. Go left, open another door, and enter the room. The box containing the binoculars is in this room. Information in this section was contributed by A-chan-sama. D.C. City Park multi-player stage: Find the dirty laundry in the New York City Slums District level in one of the washing machines in the first Sniper Building of the level. This is the building that is similar to the slums district level in multi-player mode. Information in this section was contributed by Andrew Russell. While in the flaming building in New York City, you should come across a set of laundry machines. Run to the last one closet to the wall, and the words "Dirty Laundry" will appear. Press Action, and you will put a coin in the machine followed by a loud "Yes I Got It!". Information in this section was contributed by Theslippinknot. Disco Underground multi-player stage: In the Disco 32 level, after killing the bodyguard on the catwalk, three more guards will run in the door. Kill all three before they can throw a grenade at you. None of them have flak jackets. Information in this section was contributed by Nikespeed and Kevin Tang. Jungle multi-player stage: Kill Archer at the very end of the C-130 Crash Site level with one shot (head shot). It is recommended that you use the silenced sniper rifle to kill him because of its zooming capabilities. Information in this section was contributed by Andrew Russell. Pharcom Incubator Lab multi-player stage: Find the girlie mag in the Pharcon Lab, after you taze the guards. It is located after you go through the Mars exhibit. Information in this section was contributed by Jim Vanwormer. Prison multi-player stage: Complete the Aljir prison break in without using the crossbow. You will have to sneak and roll up to the first man before he makes it out in the open. Roll a lot, but do not roll into him. You also cannot run or he will turn around. You should be able to run up very close to the male guard and the female guard who chased down the second prisoner. The last guard turns and looks around quite a bit. Walk against the left wall, and hide behind the support. He will walk out past you, and then you can get him. Information in this section was contributed by Nikespeed. Rockies multi-player stage: Find the H11 sniper rifle on the first level (Colorado Rockies). The H11 is near the waterfall and ice arch where you first meet Chance. Instead of jumping over the waterfall chasm, hang from the edge of the chasm and drop down into the tunnel. The H11 is in there. Information in this section was contributed by Kevin Tang. Surreal multi-player stage: In Volkov Park, kill the first guard to the left very quickly before he destroys the car. After you kill him, collect the BIZ-2 in the car he did not destroy. Information in this section was contributed by Andrew Russell. Additional multi-player characters: Find the M-79 grenade launcher on the second to last level (New York Sewers) to unlock the following seven multi-player characters: Ninja Gabe, Scuba Lian, Unit 1 (the final Boss), Dr. Elsa Weissinger, Uri Gregorov, Lawrence Mujari, and SWAT officer (helped in the New York Slums level). The M-79 is near the end of the level (in the parking garage). Near the top of the stairs is an open doorway into the parking garage, where a black van is driving past. Instead of exiting the stairwell at that location, keep climbing up the stairs. There will be five Agency operatives scattered on the landings above armed with silenced HK-5s, grenades, and M-79s. Use the M-79 to clear them out. The M-79 is on the top landing. Information in this section was contributed by Kevin Tang. Complete the C-130 Crash Site level under three minutes to unlock the characters from the original Syphon Filter game in multi-player mode. The additional multi-player characters from the original Syphon Filter are: Girdeux, Phagan, Gabrek, Marcos, Rhoemer, and Evil Scientist. Information in this section was contributed by Nikespeed and Kevin Tang. To unlock the "goofies" set of characters (bag lady, CBDC agent, monk, corpse, and viral test subject), complete the McKenzie Airbase Interior level in under 3 minutes. Information in this section was contributed by Riptide3000 and Kevin Tang. Hint: Air Taser in Colorado Rockies level: After setting the transponder in the Colorado Rockies level, exit as normal but stop at the first flare you reach and turn left. Hang off the side of the cliff to find a crate with the air taser. Note: It is especially fun to tase enemies in hang gliders, as high up as possible. Information in this section was contributed by Ryan Mann. Hint: Flak Jacket in Moscow - Industrial District level: Turn left to find two cop cars in the beginning of Level 12:Moscow - Industrial District. The closest one contains a Flak Jacket. Press Triangle to get it. Information in this section was contributed by James Trimble. Hint: H11 ammo: As soon as game play starts on level 1, do not drop out of the parachute just yet. Aim for the ledge above the three GIs sitting around the fire in the distance. You may have to press Down a few times to keep Gabe from landing. If you make it to the ledge, there is a box full of H11 rapid fire sniper rifle ammo at that location. This is especially useful when you are trying to pick off some of the enemies with flak jackets. Information in this section was contributed by Stephen T. Go to the next to last level on Disc 1 (the second train level, after the agency operative grenades the train). This is the train level that is timed, so you have to be quick. Get to about the seventh or eighth car from the beginning, which is the green car after the first grenade thrower. Hang off the left edge of the car. Drop down to the ledge and enter the car. Kill the enemy and look inside the box for the H11 and 300 rounds. Information in this section was contributed by Stephen T. and Bills656. Hint: Defeating Morgan: Morgan can be one of the hardest Bosses in the game. He carries an M-79 grenade launcher and sports an unusually strong flak jacket, so it is nearly impossible to take him out with a body shot. By the time you get a lock on him, he will be shooting grenades at you. Normally the only way to eliminate him is by pulling off a lucky head shot. However if you save some crossbow ammo from the previous mission by only using it when you cannot taze a guard, you can kill Morgan with a single crossbow arrow -- and it does not have to be a head shot. Information in this section was contributed by Stephen T. Hint: Defeating Uri Gregorov: If Gregorov sees you, he will kill you with a head shot. Remember what Gabe Logon said earlier in the game, "What they can't see, they can't hit." The strategy here is simple: Kill the lights. Sneak after Uri as he walks around to find you and at the same time observe the environment and what you have to work with. Note the statue of the man on a horse, and the lights surrounding the statue. You will have to shoot these lights using any silenced weapon. Allow Lian to die and you can get a fresh start. At your starting point, sneak after Uri and stop at the center of the far fence (to the left of the statue). Hold X and have your weapon manually aimed at the far light to your right. Pay attention to the radar. When Gregorov's dot disappears from the radar, count to about five to ten seconds and shoot the light. Now, run over to the statue and hide from Gregorov. He will come over to investigate. He knows that you are near and will crouch-walk around the statue. Avoid being seen and shoot out the rest of lights, pausing about ten to twenty seconds in between to observe Gregorov's movements. Once all the lights have been shot out you will hear him say "Damn you!" You can now walk up and zap him with your taser. Watch for the surprise after he is defeated. Information in this section was contributed by TheOuterHeaven. Hint: Defeating Chance: To defeat Chance, the final Boss in Mission 20 (Finale), watch the opening FMV sequence that plays at the beginning of this level, as it provides some hints. As soon as the level begins, turn right and run out the second door. Run to the helicopter and take the flak jacket and UAS-12 auto-shotgun. It is probably a good idea to run behind the helicopter to stay out of the line of fire and take the flak jacket first. Dodge around while doing this, roll under the helicopter, and do whatever is necessary to keep the helicopter between you and him so he cannot get a clear shot. Keep checking your radar to watch his location. Once you have gotten both items, switch to the UAS-12 and run around the helicopter. Keep running around and dodge him until he is down by the tail and you are standing near the cockpit. When that happens, face the helicopter, then run out into the open to your left (which is the right side of the Blackhawk). Wait for him to get on to your side of the helicopter. Then maneuver so that there is a direct line between you, him, and the tail rotor of the UH-60. Shoot him with the UAS-12. He will not be able to fire back while you are hitting him, and the impact of the shotgun blasts will carry him into the rotor. Information in this section was contributed by Kevin Tang and Ervin4475. Hint: Easy Agency Bio-Lab escape: In the small room after you exit the vent from the morgue is where the game begins to get difficult. Through the next vent is a hallway with five Unit 1s. Before you leave the small room, check the lockers for a stash of weapons, including the grenade launcher. Information in this section was contributed by Chris26308. Hint: Safe weapon selection: Instead of holding Select to choose a weapon, which often times gets you killed, simply press and release Select. This will bring you to the next available weapon. Information in this section was contributed by LoOmPiA619. Hint: Jump backwards: This trick requires very good timing. Press Triangle just when you get to an edge of a place where you can jump across. If done correctly, Gabe should twist his waist around about 180 degrees, and look back. Information in this section was contributed by Bills656. Hint: Make Agency commando fly: Note: Perfect timing is required for this trick. On the United Pacific Train Race (the second to last mission on Disc 1), you will encounter two commandos who will say "Let's get off this train!". The two commandos will run away from you and start to jump across the cars. When the commando on the left starts to jump, shoot him with a shotgun. The force of the shotgun shell hitting him combined with his momentum from jumping forward will make him fly forward. Note: Enable the "Have All Weapons In Menu" and "Infinite Ammo on Weapon Pickup" GameShark codes to get the UAS-12 auto shotgun to make this trick easier to get. Information in this section was contributed by Cybort Darkside.