HE        (High Explosive)

    These grenades contain conventional explosive.
    If the grenade is met with a target, the ground or an approximation-fuse causes,
    then the projectile explodes.
    Babies metal-splinters of the projectile-coat and from the projectile-kernel,
    takes effect 15 meters and more So it is very effectively in the use against
    served Infantry.
    Indirectly explosions have only very low copy-strength, but they can destroy
    Tank-Tracks, Wheels and outside-facilities of tank-vehicles.
    Because the copy-strength depends exclusively on the explosion of the grenade,
    It is distance-independent.

     shem-he1.gif (1577 Byte)  shem-he2.gif (2372 Byte)

 

 

KE        (Kinetic Energy)     /     AP      (Armor piecing)

    KE projectiles are very effectively against armored vehicles, but useless against Infantry,
    non-armored vehicles, light-built houses and similar targets, because they own no
    explosion-strength.
    KE ammunition. It can bounce off inclined or rounded armor plate, is not kept back by
    reactive armor plate however. Composite - and Chobham armor plate offers no particular
    protection against KE projectiles therefore.

   1. normal projectiles

    They all carries no explosive-freights, has over exceptional copy-strength however.
    KE projectiles beat holes into the armor plate. Projectile-splinters and splinters
    of the armor plate get with it into the vehicle-inside. In the extreme-case, a KE
    projectile can even two Trough-shots (into the vehicle in and on the other side again out)
    produces and continues his way further. While a KE projectile move itself on a target,
    it is braked gradually by the air-again-stand. This speed-loss carries to the reduced
    Copy-strength with. Therefore, KE projectiles don't break through a heavy armor
    plate beyond a certain distance.

    AP at fyl AP at contact with armor plates

    2. Sabots (Steel-Coat-Projectiles) /
        APfsds (Armor piercing fin stabilized discarding sabot)

    Steel-Coat-Projectiles are the most progressive KE ammunition.
    Leaves the grenade the estuary, the coat is thrown off. The kernel is an oblong, narrow,
    pointed tapered bolt or rod, that experiences minimal air-resistance on his trajectory and
    concentrates his full copy-strength itself on a tiny target. , In order to reach the utmost mass,
    (and with it copy-strength), becomes with preference and still before tungsten-alloys extinct
    uranium as main-material for the kernel started.

    APfsds at lunch APfsds dicarding at fly
    APfsds at contact with armor platesshem-pic-sabot1.jpg (11219 Byte)shem-pic-sabot2.jpg (10335 Byte)shem-pic-sabot3.jpg (11670 Byte)shem-pic-sabot4.jpg (6009 Byte)shem-pic-sabot5.jpg (15577 Byte)shem-pic-sabot6.jpg (16102 Byte)

 

HEAT        (High Explosive Anti Tank)

    A HEAT warhead is constructed so that the explosion-strength focuses itself in a
    progressive plasma-ray, that can burn itself through a tank-plate. If the plasma-ray
    penetrates, then remains of the plasma-ray and melted armor plates spray into the
    vehicle-inside, kill the personnel, set objects in fire and can cause explosions.
    The copy-strength of HEAT warheads depends on the strength of the plasma-ray.
    Normally, it corresponds to the diameter of the warhead. For this reason, bigger
    warheads offer also better copy-strength. Because the HEAT copy-strength doesn't
    depend on the mass or speed, HEAT warheads are ideally for slow rockets,
    guided rockets or grenades from guns with inferior estuary-speed.
    Facilities like reactive (ERA; explosive reactive armor) or Composite armor plates,
    especially Chobham, dissolve the HEAT plasma-ray or scatter him, become reduce
    copy-strength with what considerably. Even strongly rounded or inclined armor
    plates are effective, because the plasma-ray is not aimed directly at the armor plate
    but partially slips off on the way of the lowest resistance.

    HEAT at fly HEAT at contact with armor plates
    shem-heat3.gif (2093 Byte)

    1. HEAT(p)   

    The HEAT(p) warhead is provided with a long rod, that carries a small explosive
    device in the end normally. This rod-probe should remove reactive coatings  from
    the way, before the actual explosive-sentence hit. This principle is ineffective
    natural with Composite armor plates.
    HEAT(p) at fly HEAT (p) at contact with ERA
   

   2. HEAT(t)   

    The twice directional (tandem -) warhead HEAT(t) exists from two normal
    consecutively connected HEAT explosive-behead. The first head removes the
    reactive coating or begins to drill itself through the armor plate.
    The second head explodes delays about the fraction of a second and now unimpaired
    from the reactive armor plate. He runs off, which the first warhead of the armor plate
    has left. Even if the two explosive-heads are smaller, the combined effect is bigger
    than the explosion of a single warhead.

    HEAT(t) at fly HEAT(t) at contact with ERA and armor plates
    HEAT(t) 2nd contact with armor plates

    3. MPAT    (Multi Purpose Anti Tank)

    Multi Purpose anti tank-ammunition (MPAT) has a warhead with approximation-fuse.
    The projectile explodes, if it comes into the proximity of a target. It is an usable
    tank-defense-weapon because an almost-hit is virtually just as good, like a direct hit.
    As well, this projectile is suitable well, with the fight slow and at low altitude
    flying helicopter.

    4. STAFF    (Smart Target Acquisition, Fire & Forget)

    HEAT-Top
    This particular kind of warheads uses sensors in order to decide the position of an
    enemy-vehicle and then from above on the goal to impact. There are two
    possibilities: Either the projectile rises, if it comes into the proximity of the
    goal-object, about then again, to dive directly on the goal, or the projectile is
    immediately sent to a trajectory, that it would carry over the goal. As soon as the
    sensor speaks to, the warhead throws off a disguise, about then with help of small
    tax-fins with the top downward from above on the, To be steered goal.
    As example, the target-seeking STAFF-Ammunition is
    (Smart Target Acquisition, Fire & Forget) for the M1A2 is a "Over fly"-Weapon.
    "Over fly"-Weapons have been drafted for the use against armored vehicles,
    because the head-armor plate always represents a weak-position.
    Tanks have a head-armor plate of 25-40mm starches, American M2/M3 Bradleys
    of approximately 12mm and other vehicles (including Soviet BMPs) from only 7mm
    or less. And although "Over fly"-Weapons are HEAT-warheads one and all, only few
    vehicles were equipped with reactive armor plates on the upper side until now.

    5. SMART   ("Suchzuender  Munition Artillerie").

The SMArt 155 artillery shell has the potential to boost artillery forces by more than one order of magnitude into a new dimension of effectiveness. Test firings of the SMArt 155, Sensor-fused ammo for Artillery (155 mm), delivering 24 sub munitions over a target area, resulted in perfect hits on 15 tank targets. This result impressively demonstrated the quantum leap of effectiveness SMArt 155 will provide for Artillery forces compared to all in-service Improved Conventional artillery Munitions (ICM).
The firings covered the full range of artillery firing conditions from zone two of the standard 39-cal gun of today's artillery systems, M 109 and FH 70, to the maximum charge (six Modules) of the Modular Charge System (MTLS) of tomorrow's 52-cal gun of the PzH 2000, extending the firing range of SMArt 155 to 27.5 km.
SMART 155
SMArt 155 is an intelligent, highly effective and robust "fire and forget" artillery shell. It consists of a thin-walled carrier shell with an expulsion unit and two sub munitions. Each submunition contains:

After ejection from the shell, the Multi-Mode sensor system scans the target area in a spiral pattern. Immediately after target detection the EFP-warhead is fired, a fin-stabilized kinetic energy penetrator forms, which travels to the target at multi-sonic speed and penetrates the target from the top. SMArt 155's primary targets are Main Battle Tanks, but all other armored fighting vehicles are also detected and defeated. The basic design of the SMArt 155 EFP-warhead uses a single fragment, heavy-metal penetrator with an unmatched penetration performance and devastating behind-armour effectiveness. For less heavily armored targets a Multi-fragment warhead is readily available.
BENEFITS ON THE BATTLEFIELD
A battery of M109 Howitzers firing SMArt 155 will successfully defeat a reinforced tank company of heavily armored Main Battle Tanks in less than 15 seconds with only one volley from each gun. A battery of PzH 2000 will do the same in less than 10 seconds at extended ranges after little more than one minute of operation in the firing position. To achieve a comparable defeat level using Improved Conventional Munitions, one battery of M 109 Howitzers needs to fire at its highest sustained rate for more than half an hour.
(c) Army Technology

shem-pic-smart1.jpg (8005 Byte)shem-pic-smart2.jpg (11590 Byte)shem-pic-smart4.jpg (12833 Byte)shem-pic-smart3.jpg (9292 Byte)

 

Sundry Ammunition

    1. APERS (Anti-PERSonnel)

This round is used against unprotected soldiers.The range of the target is set by turning a dial on the
tip of the round before loading.  The round detonates before reaching the designated range,
unleashing thousands of tiny wire darts. This ammo wasn't used any more

 

     2. HEP (High-Explosive Plastic)

HEP is basically a thin metal container filled with a explosive.  Upon impact the shell splits and the
round splats against the target. A fuse in the base then detonates the charge causing the inside of the
targets armor to spall.  This round is also effective against bunkers, buildings, and other like targets.

 

    3. WP (White Phosphorus)

The round contains white phosphorus which ignites and burns at a very high temperature when exposed
to air.  This makes it a very effective incendiary round.  Once WP starts burning the only way to stop
it is to remove it from air or let it burn itself out.

 

    4. Canister

A canister round's warhead breaks open upon leaving the muzzle releasing thousands of steel balls.  This basically turns the main gun into a giant shotgun. This round was very effective against human wave attacks during the American-Vietnam War.  It is no longer used.