These grenades contain conventional explosive. If the grenade is met with a target, the ground or an
approximation-fuse causes, then the projectile explodes. Babies metal-splinters of the projectile-coat and from the
projectile-kernel, takes effect 15 meters and more So it is very effectively in the use
against served Infantry. Indirectly explosions have only very low copy-strength, but they can
destroy Tank-Tracks, Wheels and outside-facilities of tank-vehicles. Because the copy-strength depends exclusively on the explosion of the
grenade, It is distance-independent.
KE (Kinetic
Energy) / AP
(Armor piecing)
KE projectiles are very effectively against armored vehicles,
but useless against Infantry, non-armored vehicles, light-built houses and similar targets, because
they own no explosion-strength. KE ammunition. It can bounce off inclined or rounded armor plate, is
not kept back by reactive armor plate however. Composite
- and Chobham armor plate offers
no particular protection against KE projectiles therefore.
1. normal projectiles
They all carries no explosive-freights, has over exceptional
copy-strength however. KE projectiles beat holes into the armor plate. Projectile-splinters
and splinters of the armor plate get with it into the vehicle-inside. In the
extreme-case, a KE projectile can even two Trough-shots (into the vehicle in and on the
other side again out) produces and continues his way further. While a KE projectile move
itself on a target, it is braked gradually by the air-again-stand. This speed-loss carries
to the reduced Copy-strength with. Therefore, KE projectiles don't break through a
heavy armor plate beyond a certain distance.
Steel-Coat-Projectiles are the most progressive KE
ammunition. Leaves the grenade the estuary, the coat is thrown off. The kernel is
an oblong, narrow, pointed tapered bolt or rod, that experiences minimal air-resistance on
his trajectory and concentrates his full copy-strength itself on a tiny target. , In order
to reach the utmost mass, (and with it copy-strength), becomes with preference and still before
tungsten-alloys extinct uranium as main-material for the kernel
started.
HEAT (High Explosive Anti
Tank)
A HEAT warhead is constructed so that the explosion-strength
focuses itself in a progressive plasma-ray, that can burn itself through a tank-plate. If
the plasma-ray penetrates, then remains of the plasma-ray and melted armor plates
spray into the vehicle-inside, kill the personnel, set objects in fire and can cause
explosions. The copy-strength of HEAT warheads depends on the strength of the
plasma-ray. Normally, it corresponds to the diameter of the warhead. For this
reason, bigger warheads offer also better copy-strength. Because the HEAT
copy-strength doesn't depend on the mass or speed, HEAT warheads are ideally for slow
rockets, guided rockets or grenades from guns with inferior estuary-speed. Facilities like reactive (ERA; explosive
reactive
armor) or Composite armor plates, especially Chobham, dissolve the HEAT plasma-ray or scatter him, become
reduce copy-strength with what considerably. Even strongly rounded or inclined
armor plates are effective, because the plasma-ray is not aimed directly at
the armor plate but partially slips off on the way of the lowest resistance.
1. HEAT(p)
The HEAT(p) warhead is provided with a long rod, that carries
a small explosive device in the end normally. This rod-probe should remove reactive
coatings from the way, before the actual explosive-sentence hit. This principle is
ineffective natural with Composite armor plates.
2. HEAT(t)
The twice directional (tandem -) warhead HEAT(t) exists from
two normal consecutively connected HEAT explosive-behead. The first head removes
the reactive coating or begins to drill itself through the armor plate. The second head explodes delays about the fraction of a second and now
unimpaired from the reactive armor plate. He runs off, which the first warhead of
the armor plate has left. Even if the two explosive-heads are smaller, the combined
effect is bigger than the explosion of a single warhead.
3. MPAT (Multi Purpose Anti Tank)
Multi Purpose anti tank-ammunition (MPAT) has a warhead with
approximation-fuse. The projectile explodes, if it comes into the proximity of a target. It
is an usable tank-defense-weapon because an almost-hit is virtually just as good,
like a direct hit. As well, this projectile is suitable well, with the fight slow and at
low altitude flying helicopter.
4. STAFF (Smart Target Acquisition,
Fire & Forget)
HEAT-Top This particular kind of warheads uses sensors in order to decide the
position of an enemy-vehicle and then from above on the goal to impact. There are two possibilities: Either the projectile rises, if it comes into the
proximity of the goal-object, about then again, to dive directly on the goal, or the
projectile is immediately sent to a trajectory, that it would carry over the goal. As
soon as the sensor speaks to, the warhead throws off a disguise, about then with
help of small tax-fins with the top downward from above on the, To be steered goal. As example, the target-seeking STAFF-Ammunition is (Smart Target Acquisition, Fire & Forget) for the M1A2 is a
"Over fly"-Weapon. "Over fly"-Weapons have been drafted for the use against
armored vehicles, because the head-armor plate always represents a weak-position. Tanks have a head-armor plate of 25-40mm starches, American M2/M3
Bradleys of approximately 12mm and other vehicles (including Soviet BMPs) from
only 7mm or less. And although "Over fly"-Weapons are HEAT-warheads
one and all, only few vehicles were equipped with reactive armor plates on the upper side
until now.
5. SMART ("Suchzuender
Munition Artillerie").
The SMArt 155 artillery shell has the potential to boost artillery forces by
more than one order of magnitude into a new dimension of effectiveness. Test firings of
the SMArt 155, Sensor-fused ammo for Artillery (155 mm), delivering 24 sub munitions over a target area, resulted in perfect hits on 15 tank targets. This result impressively
demonstrated the quantum leap of effectiveness SMArt 155 will provide for Artillery forces
compared to all in-service Improved Conventional artillery Munitions
(ICM). The firings covered the full range of artillery firing conditions from zone two of
the standard 39-cal gun of today's artillery systems, M 109 and FH 70, to the maximum
charge (six Modules) of the Modular Charge System (MTLS) of tomorrow's 52-cal gun of the
PzH 2000, extending the firing range of SMArt 155 to 27.5 km. SMART 155 SMArt 155 is an intelligent, highly effective and robust "fire and
forget" artillery shell. It consists of a thin-walled carrier shell with an expulsion
unit and two sub munitions. Each submunition contains:
Orientation and stabilization unit with ballots, despin flaps and
auto rotating
parachute
Multimode Sensor-fuse system with MMW-radar, MMW-radiometer, IR-sensor, signal
processing unit and power supply
Explosively Formed Penetrator (EFP) Warhead with heavy-metal liner
After ejection from the shell, the Multi-Mode sensor system scans the target
area in a spiral pattern. Immediately after target detection the EFP-warhead is fired, a
fin-stabilized kinetic energy penetrator forms, which travels to the target at multi-sonic
speed and penetrates the target from the top. SMArt 155's primary targets are Main Battle
Tanks, but all other armored fighting vehicles are also detected and defeated. The basic
design of the SMArt 155 EFP-warhead uses a single fragment, heavy-metal penetrator with an
unmatched penetration performance and devastating behind-armour effectiveness. For less
heavily armored targets a Multi-fragment warhead is readily available. BENEFITS ON THE BATTLEFIELD A battery of M109 Howitzers firing SMArt 155 will successfully defeat a reinforced
tank company of heavily armored Main Battle Tanks in less than 15 seconds with only one
volley from each gun. A battery of PzH 2000 will do the same in less than 10 seconds at
extended ranges after little more than one minute of operation in the firing position. To
achieve a comparable defeat level using Improved Conventional Munitions, one battery of M
109 Howitzers needs to fire at its highest sustained rate for more than half an hour. (c) Army Technology
Sundry Ammunition
1. APERS (Anti-PERSonnel)
This round is used against unprotected soldiers.The range of the
target is set by turning a dial on the tip of the round before loading. The round detonates before reaching the
designated range, unleashing thousands of tiny wire darts. This ammo wasn't used any more
2. HEP (High-Explosive Plastic)
HEP is basically a thin metal container filled with a explosive.
Upon impact the shell splits and the round splats against the target. A
fuse in the base then detonates the charge
causing the inside of the targets armor to spall. This round is also effective against bunkers,
buildings, and other like targets.
3. WP (White Phosphorus)
The round contains white phosphorus which ignites and burns at a
very high temperature when exposed to air. This makes it a very effective incendiary round. Once WP starts
burning the only way to stop it is to remove it from air or let it burn itself out.
4. Canister
A canister round's warhead breaks open upon
leaving the muzzle releasing thousands of steel balls. This basically turns
the main gun into a giant shotgun. This round was very effective against human
wave attacks during the American-Vietnam War. It is no longer used.