Sidequests
1. Chocobos 
- Introduction
This is the best walkthrough on chocobo breeding that you will ever read. This process is going to take a lot of gil (about 400,000) and about 3 or 4 hours to complete. However, this time will be well spent, because the Gold Chocobo you receive will allow you to obtain the most powerful Summon Materia in the game - Knights of the Round. I recommend that you read this ENTIRE document before you start, and you should probably print it out as well. You must be far into the game (you must have the airship) before you begin. I find that it helps to wait until much later, because you will have a lot of money and time to spend doing this. It would be a good idea to have the W-Item Materia and know how to use the Unlimited Item cheat. It will save you a lot of money.
- Chocobo Types
First, let's get familiar with the different types of chocobos you will find. When you are selecting chocobos back at the farm, the way they look determines how healthy and active they are. Choco Billy will also tell you what kind it is. The words in perenthesis are what Choco Billy says. There are several different types, but only three are useful:
Bad: The chocobo walks very slowly with its head down. ("I really can't recommend this one.")
Average: The chocobo stands still, head is up. ("This is an average chocobo.")
Fair: The chocobo stands still, head is up. (This chocobo isn't bad.") - I think
Good: The chocobo is walking, head is up. ("Mmm, this is a pretty good chocobo.")
Great: The chocobo is running, head is up. ("This is a great chocobo.")
Wonderful: The chocobo is running fast, head is down. ("This... is a wonderful chocobo.")
- Capturing Chocobos
There are several locations in the world where chocobos can be found, marked by chocobo tracks on the ground. At each of these locations, while you are carrying the Chocobo Lure Materia, you will have a chance of encountering a chocobo during a random overworld battle. If you do encounter them, kill all of the enemies (make sure you don't hit the chocobo!). The battle ends, and you are riding a chocobo. Press
to dismount, then send the chocobo back to the Chocobo Farm (or let it go, but it doesn't help).
Each set of tracks you encounter around the world has a certain type of chocobo associated with it, so only three of the locations are of any use. However, you will only catch the chocobo you are looking for on a rare occasion; many chocobos you catch will be absolutely worthless. The locations in which to find the good types of chocobos are:
Southeast of Golden Saucer: Good chocobos
West of Mideel: Great chocobos
West of Icicle Inn: Wonderful chocobos
- The Chocobo Sage
On the northern continent - the one shaped like a chocobo, oddly enough - there is a man who is called the Chocobo Sage. He can sell you the best feed for your chocobos (the Sylkis Greens). If you talk to the green chocobo here you will recieve an Enemy Skill Materia. His house is near the center of the continent, and you can find it if you fly directly northwest from Bone Village - it is a house in the snow with a patch of green around it (so you can land).
- Tips on Racing Chocobos
First of all, you are going to need about 20 Sylkis Greens for each Chocobo. Go to Chocobo Square in Gold Saucer and talk to Ester, the girl on the far-left side of the room. When she asks you if you want to race on a long or short course, always say you want the short one (the long one takes to long and is harder).
Each Chocobo starts as class "C". To advance your class, you must take 1st place in three races (it does not matter which course you use). There are four classes - in order, they are: "C" - "B" - "A" - "S". Each time you advance a class the other racer's abilities increase as well.
When you are starting the race, press the select button to switch from automatic to manual. Now here are the tricks that will help you to win (there is still a chance you can lose!):
Hold
,
, and
at the same time to go faster without losing stamina.
Hold
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and
at the same time to regain your stamina.
- Starting Out
The first thing you need is to purchase chocobo stalls to keep your chocobos in. Go to the Chocobo Farm and talk to the man inside the main house. You can rent a stall from him for 10,000 gil. Rent all six, you're going to need them. Then, head over to Gold Saucer and buy a Gold Pass for 30,000 gil. It saves cash. Then go see the Chocobo Sage (see corresponding section) and buy 2 Sylkis Greens, then use the Unlimited Item Cheat to get 99. These are to feed your chocobos.
- Getting a Gold Chocobo
The first thing you need is a chocobo. Search east of Gold Saucer for some chocobo tracks. Find a chocobo and capture it, then dismount and return it to the Chocobo Farm. Capture four chocobos at this location, I will explain later. Now, head back to the Chocobo Farm and talk to Choco Billy. Tell him to move a chocobo. Then go through your Chocobos until you find one that Billy says, "Mmm, this looks like a good chocobo." Make sure it is a male, then move it to the stable. If you want, get another male great Chocobo for later. Discard the rest.
Now, head over to Mideel. Search to the east to find some Chocobo tracks, then capture four Chocobos and head back to the Farm. Talk to Choco Billy and search for a Chocobo that he says, "This is a great Chocobo." Try to get two, and make sure they're female. Now head over to Gold Saucer and the Chocobo Square. Race each chocobo until they are class S. It makes it easier to breed them. To help you race, I would feed each chocobo about 30 Sylkis Greens to up their stats. Leave Gold Saucer, and head over to the Chocobo Sage's place. Run around the green area until you fight a red dragon and steal a Carob Nut from it. You will need about three of these.
Head back to the Chocobo Farm, and talk to Choco Billy. SAVE. If you mess up, you can always reset and try again. Breed the male good chocobo and the female great chocobo. You should end up with either a green chocobo or a blue chocobo. Now save again, and note the gender of the new chocobo. You can now either wait until the two yellow chocobos are ready to breed again, or use the other pair you picked up. Mate them, and make sure you get the opposite of what you already have. For example: If you got a female green chocobo, you need a male blue chocobo. If you got a male green chocobo, you need a female green chocobo.
Now that you have a green and blue chocobo, head back to Gold Saucer and race them until they are class S. Feed them before you go, it helps. When this is done, return to the Chocobo Farm and save. Now breed the green chocobo and the blue chocobo with a Carob Nut, and you should receive a black chocobo. It doesn't matter what sex it is, but it's better if it's male.
Now, you need another chocobo to mate with your black chocobo. Head over to the northern continent near the Icicle Inn and look for some chocobo tracks. Search here for four chocobos, then head back to the farm. If you have a male black chocobo, then you are looking for a female wonderful chocobo (or vice versa). When you are picking out which Chocobo you want to move into the stables, Choco Billy should say "This... is a wonderful chocobo!" Now head back to Gold Saucer (getting impatient yet?) and race your two chocobos until they are class S. Next, you need a nut, so head northeast to a tiny forested island north of Midgar. It should show up on your map. Here, you will find Goblins, little guys wearing boxing gloves. Steal a Zeio Nut from one of these little guys, then head back to the Chocobo Farm.
SAVE. Although you probably don't need to, its better to be save than sorry. Now breed your black chocobo and the wonderful chocobo with the Zeio Nut. Congratulations! You now have the GOLD CHOCOBO!!!!!!!!!!!
- Chocobo Abilities
There are five different kinds of Chocobos in the world of Final Fantasy VII:
YELLOW CHOCOBOS can go anywhere that you can normally go on foot. The sole advantage is that a chocobo is a lot quicker than walking, and you can avoid fighting any monsters while travelling.
GREEN CHOCOBOS can run over mountains, even the pointed mountains by Nibelheim. They can also dash over most cliffs and drops.
BLUE CHOCOBOS can walk along rivers, but they can't go up or down waterfalls. They can also walk in the shallow water, just like the Tiny Bronco could.
BLACK CHOCOBOS can walk along rivers and move around in shallow water. They can also run over mountains and cliffs. Unlike the blue or green chocobos, the black variety can go over any cliff or drop; even walk up or down waterfalls! Basically all-terrain.
GOLD CHOCOBOS can do everything that a black chocobo can -- they can also walk in the ocean, allowing you to go anywhere you want, even into the dirt pit surrounding the Gold Saucer (just like the Buggy). Truly the ultimate transportation!
Unlike chocobos that you capture and ride around on, the ones that you ride out from the Chocobo Farm are a tamer. They will stay where you get off them until you ride them again, and you can do this as much as you want and return them to the Farm whenever you want. You can only have one chocobo out at a time.
- Riding your Chocobos
Talk to Choco Bill, and select "Riding Chocobos". Then select the chocobo you wish to ride. You may then ride that chocobo all over the map. You can also take your chocobo with you on the Highwind. Just ride onto the Highwind, the same way that you would walk onto it normally. Then you can take it anywhere. When you land, you will disembark with the chocobo you were riding before. If you want to visit that chocobo, go to the room marked "Chocobo" in the Highwind cockpit.
2. The WEAPONS 
How to defeat Emerald Weapon and Ruby Weapon
Shit, these guys are tough. These guys were added in the American version, just for us westerners looking for a little more action in a kick ass game. Let me tell you, this guide is the best I have seen around, and there is practically no other way to beat these guys without it. Although you are under no obligation to fight them at all, it can give you great satisfaction to defeat them (not to mention loads of EXP and AP!). So good luck, and let's kick some ass!
Ruby Weapon
Of the two, Ruby is easiet. I don't know why people say he's not, because he is. Even though you have to fight him with only one character, Emerald can do 9999 unblockable damage to everyone with his terrifying Aire Tam Storm attack. Ruby is located in the desert surrounding Gold Saucer. Yep, he's the little red blob moving around. Just crash into him with the Highwind to fight. The fight with Ruby will give you tons of EXP and AP for your fight with Emerald. This is going to take a lot of luck and time, so be ready for a long fight, and don't feel discouraged if you die a lot. I was at level 92, and he beat me still! Here is a list of things to have before you begin:
Items
1. Cloud's Ultima Weapon (for the slots)
2. Ribbon
3. Sprint Shoes
4. Tetra Elemental (optional)
Materia
1. Knights of the Round (Level 2)
2. Bahamut ZERO (Level 2)
3. Phoenix
4. W-Summon
5. Mime
6. Enemy Skill (with Big Guard)
7. Quadra Magic (Level 2)
8. Final Attack
9. HP Absorb
10. HP Plus
11. MP Plus
First, give Cloud Quadra Magic linked to Bahamut ZERO. Then link Final Attack to Phoenix, so you will be brought back to life if you die. Also give him HP Absorb linked to Knights of the Round, so your HP will be restored each time you attack Ruby. Then give him W-Summon and Mime so he can mimic his own attack, and equip him with a Ribbon. Fill his remaining slots with HP Plus and MP Plus to get him up to 9999 HP and 999 MP, and anything else if you have enough room.
After all this it would be good for Cloud to have 9999+ HP and 999+ MP. You should really have around these levels, or you are going to find it much harder. Now give another party member Enemy Skill and Sprint Shoes, so at the beginning of the battle that person can cast Big Guard before anyone else, which will put Cloud in Haste which is very useful. Now save your game, and get ready to battle Ruby Weapon...
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Now, the thing is that Ruby has a Whirlsand attack that can kick one of your characters our of battle until you are left with only one! To get by this and make sure you are left with Cloud, simply kill off your other two characters in another battle to leave only Cloud, so he won't get Whirlsanded away. If you do this, then give Cloud Enemy Skill so he can cast Big Guard on himself. A downside to this strategy is that if Cloud dies and uses Phoenix to revive himself, your other characters will be revived and Ruby can Whirlsand one of your characters away! So choose your strategy wisely! Now, fly the Highwind into Ruby. Immediately cast Big Guard on Cloud at the beginning of the battle.
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The most important part of this battle is to get Ruby to put his tentacles into the ground. He won't do this until your party is down to one person. The easiest way is to kill your other two characters in another battle. That way, you can start hitting Ruby right away. First, use an Elixer to refill your MP so you have enough to cast Phoenix if you die. Now cast W-Summon Knights of the Round, the first at the tentacles and the second at Ruby. KOTR won't be cast twice if it's only at level one, but what's important is that you kill the tentacles, which you'll do because you have a extremely high magic level. Now just mime every time; it'll cost zero MP and you'll be getting healed at the same time so it can't be bad. It should take 4 or 5 rounds of KOTR until Ruby is dead. Collect the Desert Rose and head for Emerald Weapon...
Emerald Weapon
Whoa. This guy is extremely hard to beat, and with over 1,000,000 HP it's gonna take a while as well. When he is annoyed, he unleashes his Aire Tam Storm which does 9999 unblockable damage to all party members, and heals himself. The following list of items will help you defeat this monster:
Items
1. Cloud's Ultima Weapon (for the slots)
2. Ribbon
3. Sprint Shoes
Materia
1. Knights of the Round (Level 2)
2. Bahamut ZERO (Level 2)
3. Phoenix (Level 2)
4. W-Summon
5. Mime
6. Enemy Skill (with Big Guard)
7. Quadra Magic (Level 2)
8. Final Attack
9. HP Absorb
10. HP Plus
11. MP Plus
12. Underwater
This battle is going to take about an hour to complete, so get the Underwater Materia. You'll need it. Equip this on another character (not Cloud). Then give Cloud Final Attack linked to Phoenix, Mime, and enough HP Plus and MP Plus to get him up to 9999 HP and 999 MP. Also equip him with the Sprint Shoes and any other Materia you can fit in his slots. Pick another character and give him Quadra Magic linked to Bahamut ZERO, HP Absorb linked to Knights of the Round, W-Summon, a Magic Plus and HP Plus, and MP Plus. Now save your game and prepare for the hardest battle of all...
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Make your last character cast W-Summon once for Bahamut ZERO and once for Knights of the Round. After, have Cloud Mime it. You will see Bahamut cast 4 times and KOTR once. If your magic levels are high enough, this should do 150,000 points of damage. Now wait for Cloud's turn again, skipping everyone else, then have him Mime again. Everyone else will probably die, but keep on miming with Cloud. You will probably be able to mime three more times because you would have been healed to full health every time by HP Absorb. However, by the fifth time Emerald gets hit with KOTR, he will get annoyed and unleash his Aire Tam Storm. You will die, but Phoenix will resurrect you.
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Put your last character back into action by casting W-Summon Knights of the Round on Emerald. Mime again with Cloud once that is finished. By now you've hit Emerald eight odd times with KOTR, so one more Mime from Cloud should be enough. Even if you die, Phoenix will resurrect you all and you can cast W-Summon Bahamut ZERO once more. Then Emerald dies... and you get loads of EXP and AP, plus the Earth Harp. Now you can feel deeply satisfied that those two monstrosities are dead! Head back to Kalm Town and trade in the Earth Harp and Desert Rose to claim your prizes from the traveler.
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3. Getting Yuffie 
Go to the forests near Junon or Gold Saucer and walk around until you fight a mysterious ninja girl. Beat her (she's pretty easy), then get ready for a conversation. Whatever you do, DO NOT TAKE YOUR EYES OFF HER! She will run away with some of your gil! So don't use the save point. Also, she is very proud of her skills, so do not insult her. Answer her questions in the following order: bottom, top, bottom, top, bottom. That's it! Now you have Yuffie, the most annoying member of your team.
4. Getting Vincent 
On Disc 2, go to the Shinra Mansion and open the safe (see The Shinra Mansion Safe). Take the key down to the basement, through the wooden door, and into the library. Talk to Vincent, first about Sephiroth, then about his name. He will go back to sleep. Try to leave the library, and Vincent will awaken once more to join your party in the fight against Sephiroth. He's not bad, but not my first choice.
5. Enemy Skill List 
Enemy Skills are some of the most useful magic in the game. Enemy Skills are certain attacks from enemies. You can learn 24 different Enemy Skills, but first, you must have an Enemy Skill Materia, found in one of four spots:
To learn an Enemy Skill, equip one of your characters with an Enemy Skill Materia. Find the monster that posesses the attack you desire to learn. To learn it, the character carrying Enemy Skill must be attacked with that move. There are two ways of accomplishing this: Manipulate the enemy and have it attack your character, or, if you cannnot manipulate it, wait until it attacks you. Note: You cannot attack one of your own characters with one of your skills for them to learn it. An enemy must attack them. Listed here are all 24 Enemy Skills, what they do, and where to find them...
#1 - Frog Song (5 MP)
Casts Toad and Sleep on all.
Learned from the green frogs in the circular forest near Gongaga Town.
Tip: You can take control of the enemy and have it use Frog Song on you.
#2 - L4 Suicide (10 MP)
Casts Mini and applies Critical status on all with a level multiple of 4.
Learned from the burrowing squirrel-like Mu's near the Chocobo Farm.
Tip: You can't control this enemy, so wait until it uses it on you.
#3 - Magic Hammer (3 MP)
Absorbs 100 MP from one character.
Learned from the plane-like monsters (Razor Weed) on the tip of the far west continent in the dark grass.
Tip: Control a Razor Weed and have it use Magic Hammer on one of your characters.
#4 - White Wind (34 MP)
Cures all for as many HP as the caster has.
Learned from the white and green cactus-like monsters (Zemelett) near Junon. Also learned from the winged serpents (Wind Wing) fought when you touch the wind barrier in the maze.
Tip: You must control the Zemzelett and have it use White Wind on you (the bottom option).
#5 - Big Guard (20 MP)
Casts Haste and Wall on all.
Learned from the spiky-shelled creatures with green tentacles (Beach Plug) on the shores of Gongaga.
Tip: You must control the enemy and have it use Big Guard on you (the middle option).
#6 - Angel Whisper (50 MP)
Casts Life2, FullCure, and Esuna on one character.
Learned from the women in the yellow swimsuits (Polan Solita) in the Northern Crater, right path.
Tip: Control the enemy and have it use Angel Whisper on you (the middle option).
#7 - Dragon Force (19 MP)
Increases attack/defense for one character.
Learned from the Dark Dragons found during the descent into the Northern Crater.
Tip: You must take control of the dragon and use it on your character (the second option).
#8 - Death Force (3 MP)
Prevents Death-type attacks on one character.
The huge tusked turtles (Adamantaimai) by the shoreline of the far west continent.
Tip: Control the turtle and have it use Death Force on you (the bottom option).
#9 - Flame Thrower (10 MP)
Casts a Fire-type magic attack on one character.
Learned from any enemy that attacks with fire breath (duh). They're all around, mostly Nibelheim.
Tip: You can control a Dragon to attack you, but it will probably do that anyway.
#10 - Laser (16 MP)
Reduces one character's HP by 1/2.
Learned from Death Claw in Corel Prison or a Dark Dragon in the Northern Crater.
Tip: Just let the Dragon attack you, or manipulate it and choose the top option.
#11 - Matra Magic (8 MP)
Shoots missiles at one character.
Machines with big feet and gun-arms (Sweeper Custom) around Midgar.
Tip: Control the Sweeper Custom and choose the bottom option.
#12 - Bad Breath (58 MP)
Casts Toad, Mini, Confuse, Silence, Poison, and Sleep on one character.
Learned from the green guys with tentacles (Molbor) on Gaea's Cliff, or the right path of the Crater.
Tip: Have some accessories to prevent the creature's Bad Breath attack, or you might die yourself!
#13 - Beta (35 MP)
Casts a large Fire-type mushroom cloud on all.
Learned from the big snake (Migdar Zolom) in the marsh near the Chocobo Farm.
Tip: Get the monster near-death, and he will use it when he starts waving back and forth.
#14 - Aqualung (34 MP)
Casts Water-type bubble magic attack on all.
Learned from a Harpy in the plains surrounding Gold Saucer.
Tip: Take control of a Harpy and have it use Aqualung on your character (bottom option).
#15 - Trine (20 MP)
Casts Lightning-type pyramid-shaped magic on all.
Learned from the red spider-like monster (Stilve) inside the frozen mountain. Also, from Godo on the top floor of the Wutai pagoda. If you don't learn it from these guys, you never will again!
Tip: The Materia Keeper boss in the Nibelheim mountains is your best bet. He will attack you with it.
#16 - Magic Breath (75 MP)
Casts a Fire/Ice/Lightning-type magic attack on all.
Learned from Stilve, or from the blue leech-like creature Parasite in the Northern Crater.
Tip: Control a Parasite and choose the bottom option to have it attack your characters.
#17 - ???? (3 MP)
Casts a physical attack (on one character) equal to the amount of damage the caster has taken in the current battle.
Learned from the balance-like monsters (Jersey) in Shinra Mansion.
Tip: The Jersey cannot be controlled, but it will eventually attack you with ????, so be patient!
#18 - Goblin Punch (0 MP)
Casts a physical attack (on one character) that is stronger if the attacker is the same level as the victim.
Imp-like creatures wearing boxing gloves (Goblin) on the only forested tiny island to the northeast.
Tip: You can control them, but they will probably attack you with it in the first place, so don't bother.
#19 - Chocobuckle (3 MP)
A fat Chocobo falls on all.
Gets stronger when you run from battle.
Find a chocobo (Disc 1, outside Chocobo Farm; Disc 2 and 3, Mideel Island) and feed it a Mimett Green, then cast L4 Suicide. Hopefully, it will then attack you with Chocobuckle.
Tip: Make sure the chocobo you fight has a level multiple of 4, or L4 Suicide won't work.
#20 - L5 Death (22 MP)
Casts Death on those whose levels are multiples of 5.
Learned from the blue leech-like creature Parasite in the Northern Crater.
Tip: Manipulate the Parasite, then have it attack you with L5 Death (the middle option).
#21 - Death Sentence (10 MP)
Applies Death-Sentence status to one character.
Learned from the spiky, yellow creatures (Bound Fat) found around the Forgotten Capital.
Tip: Either control them and pick the bottom option, or kill them and they will counter with it.
#22 - Roulette (6 MP)
Casts Death on one random character (friend or foe).
Learned from the floating card jesters (Death Dealer) on the right path of the Northern Crater.
Tip: Take control of the Death Dealer and pick the second option. The pointer must land on you though!
#23 - Shadow Flare (100 MP)
Casts a powerful dark flare attack on one character.
Learned from the Ultimate Weapon in Disc 3, or from Dragon Zombies in the Northern Crater.
Tip: You can't control the Dragon Zombies, so just wait until it attacks you with it.
#24 - Pandora's Box (110 MP)
Casts a powerful physical-type attack on all.
Learned from the huge bone dragons (Dragon Zombies) on the right path of the Northern Crater.
Tip: Fight the Dragon Zombies until they hit you with it. You can't control them.
For those of you who would like a more definitive guide, here is a list that shows the earliest point at which you can learn each skill as you play through the game:
DISC ONE
Learn Matra Magic from a Sweeper Custom found outside Midgar City.
Learn L4 Suicide from a Mu that live in the field around the Chocobo Farm.
Learn Chocobuckle from a Chocobo living in the field around the Chocobo Farm.
Learn Beta from the Midgar Zolom in the marsh near the Chocobo Farm.
Learn Flame Thrower from an Ark Dragon flying around in the Mythril Mine.
Learn White Wind by manipulating a Zemzelett, found around Junon.
Learn Aqualung from a Harpy found near Gold Saucer and in Corel Desert.
Learn Laser from a Death Claw in Corel Prison.
Learn Frog Song from a Touch Me in the forests in the Gongaga Area.
Learn Big Guard from a Beach Plug that live on the shores of the Gongaga Area.
Learn ???? from a Jersey that roam the halls of Shinra Mansion in Nibelheim.
Learn Death Force from an Adamantaimai living on the shores of Wutai.
Learn Magic Hammer from a Razor Weed in the Wutai area.
Learn Death Sentence form a Bound Fat in Zango Valley.
DISC TWO
Learn Trine from a Stilve on Gaea's Cliff.
Learn Bad Breath from a Molboro on the ledges of Gaea's Cliff.
Learn Magic Breath from a Stilve on Gaea's Cliff or a Parasite in the final dungeon.
Learn Goblin Punch from a Goblin found on Round Island and Goblin Island (to the northeast).
Learn Shadow Flare from a Dragon Zombie in the final dungeon.
DISC THREE
Learn Dragon Force from a Dark Dragon in the final dungeon.
Learn L5 Death from a parasite in the last dungeon.
Learn Angel Whisper from a Pollen Salitas in the final dungeon.
Learn Roulette form a Death Dealer in the final dungeon.
Learn Pandora's Box from a Dragon Zombie in the final dungeon.
6. Battle Square 
This is a special place in the Gold Saucer where you can win special items by fighting. Make sure you have plenty of GP before you come here. When you enter a battle, it costs 10 GP, and only one character can enter. Equip Cloud (because that's who you should use) with a Restore Materia, Ultima, Counter Attack, and all sorts of other helpful Materia. Be sure to equip both an Enemy Skill Materia and Magic Materia, in case one or the other gets disabled. Use HP/MP Plus Materia to get your HP/MP up past 9999/999. When and if your HP gets halved (or MP), the game only halves your original HP. If you put a lot of HP plus on, so that your HP would be about 14000, and it gets halved, it will drop to like 7000 or so.
Cast Regen and Big Guard immediately, and Slash-All the enemies. Counter Attack also works well. If your weapon gets broken, use a Hero Drink (if you have the W-Item cheat, this isn't a problem...). When Regen runs out, cast it again. Also, equip a Ribbon to protect against the status ailments. By casting Big Guard, using a Hero Potion, and equipping a Ribbon, you can nullify 5 handicaps right off the bat (broken weapon, mini, frog, poison, and slow).
When you win a battle here, you can choose to take the money and leave, or you can proceed to the next battle, which is harder. There are eight battles, and you get a handicap before each after the first. A slot machine comes up, and you have to try to get an option that isn't so bad. If you keep pressing the
button quickly you can slow down the slot machine. The different handicaps are:
Icon
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Handicap
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Disables use of Magic Materia
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Disables use of Summon Materia.
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Disables use of Command Materia.
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Disables use of Independent Materia.
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Disables use of Support Materia.
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Disables use of All Materias.
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Disables Item command.
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Disables accessories.
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Disables armor.
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Severly decreases attack power.
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Poisons you.
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Turns you into a frog.
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Turns you small.
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Slows you.
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Max HP halved.
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Max MP halved.
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Max HP/MP halved.
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MP taken away.
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You are damaged by the time in your Time Gauge x30.
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Your level is lowered by 5.
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Your level is lowered by 10.
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You are cured! Yay!
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No handicap! Yay!
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If you win all 8 battles, you get battle points. The worse the handicaps were, the more battle points you get. You can cash them in at the computers on the left or on the right. You can buy:
Disc 1
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Item
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Gil
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Phoenix Down
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100
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Remedy
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200
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Mimett Greens
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400
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Enemy Lure
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800
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Choco Feather
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1600
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S-mine
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3200
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Pre-emptive
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6400
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Speed Plus
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12800
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Champion Belt
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25600
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OmniSlash
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51200
|
|
Disc 2 or Disc 3
|
Item
|
Gil
|
Remedy
|
100
|
Enemy Lure
|
250
|
Right arm
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500
|
Pre-emptive
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1000
|
Reagan Greens
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2000
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Speed Plus
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4000
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Stardust
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8000
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Champion Belt
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16000
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OmniSlash
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32000
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W-Summon
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64000
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After Disc 1, if you have Cloud in your party and he has gotten the Ultima Weapon, win both the Omnislash and the W-Summon Materia. Equip the Ultima Weapon and use the Omnislash on him. You can enter a special battle. Instead of fighting enemies, you fight bosses. This is pretty tough. If you win, Dio gives you the Final Attack Materia.
7. Turtle's Paradise Flyers 
Around the world, there are six Turtle's Paradise Flyers. In Wutai, a man in the restaurant will give you one of each source and a Megalixer if you locate and read all the flyers. Here are the locations of them:
No. 1: Sector 6 Slums, on the east side of town. Upstairs in the little boy's room.
No. 2: 1st floor of Shinra Headquarters, on the back wall.
No. 3: In the Ghost Hotel near the item shop entrance
No. 4: Next to the weapon shop in Cosmo Canyon, the one with the save point in it.
No. 5: Next to the inkeeper's desk in Cosmo Canyon.
No. 6: In Yuffie's basement, outside the trap room.
8. The Wutai Pagoda 
In the Pagoda, Yuffie must go through a series of five trials. Each trial is a one-on-one battle against a formidable opponent. Equipping Yuffie differently for each fight makes things much easier. Also, heal Yuffie after each battle. Just follow these steps and you should have no problem winning.
Fight #1: Gorki
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For this battle, equip Yuffie with an Elemental-Gravity Materia combo in her armor to protect against Gorki's Demi2. Also, give her a Restore Materia and Counter Attack, plus Barrier. An Enemy Skill Materia with the skill Big Guard is even better. Give her the strongest weapon possible.
Immediately cast Big Guard. Gorki will use up his skill power quickly, so keep Yuffie's health up and rely on her limit breaks.
You receive an X-Potion for defeating Gorki.
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Fight #2: Shake
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Cast Big Guard right away. It's very important. Keep your HP up and watch out for Shake's Rage Bomber attack. Summon Choco/Mog to paralyze Shake and the battle will be a breeze.
You receive an Turbo Ether for defeating Shake.
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Fight #3: Chekhov
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Equip Yuffie with a Jem Ring to prevent paralysis. Cast Big Guard, which will allow you to take advantage of her slow speed and cuts her Absorb attack in half. Just keep attacking and you'll win in no time.
You receive an Ice Ring for defeating Chekhov.
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Fight #4: Staniv
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Just like your previous fights, cast Big Guard.Staniv will attack you mostly with his War Cry attack, but Barrier will cut this down to 150 damage. Keep Yuffie's HP up and this fight will be over quick.
You receive an ??? for defeating Staniv.
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9. Da-Chao Fire Cave 
In the submarine dock of the Underwater Reactor, pick up the Leviathan Scales. Then go to the Da-Chao Mountains in Wutai and enter the cave. The fires will be put out by the Scales when you walk towards them. There are three items in this cave: the Oritsuru, a weapon for Yuffie, the Steal As Well Materia, and the Dragoon Lance, a weapon for Cid.
10. The Shinra Mansion Safe 
In Shinra Mansion, up the stairs and to the left, is a safe. The combo to the safe is: Right to 36, Left to 10, Right to 59, Right to 97. Not one number over! And you have to do it in ten seconds. After that, you will fight a monster. Beat him, and you will receive the Summon Odin Materia and a key.
11. Kalm Traveler 
In the rightmost building in Kalm (near Midgar), there is a man upstairs who is looking for three items: a Guidebook, the Desert Rose, and the Earth Harp. He will demand these things after Meteor is summoned. To find the Guidebook, look in the passage leading to the Underwater Mako Reactor for the Ghost Ship. Morph it to receive the Guidebook. For the Desert Rose, defeat Ruby Weapon in the desert near Gold Saucer. For the Earth Harp, defeat Emerald Weapon underwater. Bring each of these items back to the traveler (in no particular order) to receive the corresponding items:
Guidebook - Underwater Materia, which eliminates the timer when you fight Emerald Weapon.
Desert Rose - A crappy Gold Chocobo.
Earth Harp - The three Master Materias (you read that right, all three!).
12. The Backroom 
In Cosmo Canyon, there is a roped-off area in the general store when the party first arrives. Return here on Disc 3, and the rope will be gone. Follow the path to another room that contains an Elixir, Magic Source, and the Full Cure Materia!
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