Walkthrough, Disc 1
A. The Beginning 
Stuff you can find here:
 5 Potions
 1 Ether
 1 Phoenix Down
The game starts with a sweeping Full Motion Video (FMV) of Bidgar, followed by Biggs, Jessie, Wedge, Barret, and Cloud jumping off the train and beating up some Shinra guards. To start out, Cloud has 5 Potions, an Ether, and a Phoenix Down.
B. Mako Reactor No. 1 
Stuff you can find here:
 3 Potions
 1 Phoenix Down
 1 Restore Materia
After jumping off the train, run to the guard on the ground and search him for a Potion. Search him again for another Potion. Follow the others north. About halfway up the screen, two guards will attack. Kill them off and duck into the hallway on the far left, after your allies.
Go north and talk to Biggs (the guy on the left). During the discourse, name yourself when prompted. Barret comes running in. Name him, and after a short FMV, you automatically enter the reactor. Follow the others north and west through the doorway.
The next screen in a catwalk high above the ground. When you come to a T-shaped junction, go north, into the reactor. Talk to Barret, and he joins your party. Next, talk to Biggs (on the left) to open the door. Run through, then talk to Jessie to open the next door. Go north, but before you enter the elevator, search to the right for a chest with a Phoenix Down. Now talk to Jessie and enter the elevator.
Use the elevator to go down to the next level. While the elevator is going down, Barret and Cloud talk a bit and get to know (and hate) each other. Exit the elevator into a large room with stairs. Take the stairs down and right, then down and left, until you reach the ground. Enter the door directly in front of you. Walk up to the gap to jump over it, and talk to Jessie. She explains how to use ladders. Climb down, and then walk towards Jessie. See the flickering blue thing by her feet? It's a Potion. Get it. Now run down the ladder on the right, and climb down the ladder next to the platform. Run down the pipe to the next screen.
Run down the pipes over the the ladder on the wall. Here you encounter your first save point. Save your game. Run down the walkway to the next area. Run up to the green dot on the ground. Pick it up, it's a Restore Materia. You won't be able to use it until later. Run up to the reactor, and watch the action. Cloud hears a voice warning him away from the reactor. Place the bomb, then the Guard Scorpion attacks.
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Guard Scorpion
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 |
LEVEL
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12
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HP
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800
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MP
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0
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EXP
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100
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AP
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10
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GIL
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100
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ITEM
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Assault Gun
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The Guard Scorpion, being a robot, is suceptible to lightning. Have Cloud use Bolt repeatedly, while Barret attacks. When it raises its tail above its head, stop attacking, and cure with Potions. Stick to physical attacks and your Limits, and this boss should be no problem.
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You now have ten minutes to get the hell out! Don't worry, that's plenty of time. Equip the Assault Gun on Barret, and run back to where you last saw Jessie. Her leg is stuck, help her free it. Then run up the stairs, and to the elevator. Talk to Jessie, then Biggs, to open both doors. Just before you exit this area, you can raise your experience by fighting enemies until the timer is low. Then leave. Watch the pretty fireworks.
C. Midgar, Sector 7 
Stuff you can find here:
 1 Potion
 1 Ether
 1 All Materia
Watch Jessie detonate a bomb, and follow Barret up the stairs. When you talk to the flower girl, pick the bottom option, and then the top option. Exit the screen, and you end up in a large open space. Go south, around the large fountain, and then west. Pick up the Potion on the left side of the screen. Exit the building to the south. Fight the soldiers or run from them, either way, you jump on a train.
The scene starts with Jessie, Biggs, Wedge, and Barret talking. Cloud joins them, and they leave. Follow them into the next train car. Talk to everyone, After you talk to Jessie, the train passes through an ID Security Check area. After this, talk to Barret, and the train reaches the station. Watch the cool FMV, and exit the train.
Exit to the left, but instead of following the others, head up and save at the save point. You can also take a peek at one of the pillars holding up the city. Now go down and left to AVALANCHE H.Q., a.k.a. Tifa's 7th Heaven bar. Enter the bar, and talk to Tifa, and the little girl, Marlene. After naming Tifa, give Tifa a flower. Now talk to everyone else. Try to leave the bar, and Barret will come in. Follow everyone downstairs and talk to them.
Go back upstairs and try to leave. Tifa follows you, so talk to her. Watch the story. Barret comes and pays you 1500 gil for the mission. After you agree(?) to go on the next mission, you go to sleep. Wake up and go upstairs. Marlene is at the bar mixing drinks. Talk to Tifa and Barret. You explain to Barret how to use Materia, and from here on, you can equip and use it.
Leave the bar after Tifa and Barret join you, and go down to the shack near the bottom of the screen, to the left. Don't buy any Potions here, you should have enough already. Do, however, buy at least one Restore Materia and one Fire Materia (Cloud already has Lightning and Ice ). Equip them. If you need some more gil, run back near the train station, and continue right. Fight the Sweepers, Guard Hounds, and Mono Drives here for experience and gil. Exit the store, and run to the large building to your right. Buy three Iron Bangles from the man behind the counter. Equip them and sell the Bronze Bangles.
Go up to the second floor to the Beginner's Hall and talk to everyone. The dog explains how to use the buttons. Grab the blue circle by the boy on the right's feet. It's an All Materia. He then gives you an Ether. The kids beating each other up explain Limit Gauges. The lady in pink explains about Save Points. The three big guys on the right and the big construction worker by the entrance explain pretty much everything else. Also, now is a good time to move Barret to the back row with the Order command. He has a long range weapon, and can dish out just as much pain from back there.
D. Mako Reactor No. 5 
Stuff you can find here:
 2 Ethers
 1 Potion
 1 Tent
Board the train. When the I.D. Check fails, follow everyone else and get off the cars before the time limit expires. You can talk to the other people on the train while you escape to receive items, but don't get stuck in a car or you'll have to walk further! After jumping off the train, you end up on the tracks. If you run down five screens, you can fight Shinra Security Guards (Special Combatants), and build some experience. Otherwise, go up a screen, to the green security sensors. Walk left, up to the small hatch, and climb in.
Walk forward and grab the green Ether on the ground. Climb down the ladder to the grate, and then down another ladder. Run left and talk to Wedge, then go up either ladder. Talk to Jessie, then look just to the left of the vent with the red triangle pointing at it. A Potion is hiding around the corner! Get it, and then proceed left and down the ladder. Run around to the little white flashing bag, it's a Tent. Go to the Save Point, and save. Talk to Biggs, and go up the ladder.
Now you are in the reactor. Slide down the pipe at the right end of the ledge. You should recognize the layout of the reactor. Run left to the door at the base of the stairs. Follow the same path as you did in the Number 1 Reactor. When you reach the core, Cloud has a flashback of Tifa going into a reactor. Sabotage the computer, and leave the reactor core. Exit the same way you did the other reactor, up the pipes, up the long staircase, and use the elevator.
Upon exiting the elevator, open the chest on the left for another Ether. Go up and left into the room with the large panel in the center. Walk up to the panel, and time when you hit the button to match Tifa and Barret's hits (Tifa will explain when you enter the room). Now go through the open door and save. This may be a good time to use your Tent, because through the next door and down the stairs is the boss. When you reach the T-junction, talk to President Shinra. He flies away, but leaves you to fight Air Buster.
Boss Fight: Airbuster
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As with Guard Scorpion, Bolt is effective here. Air Buster mostly attacks the people he is facing. He has a strong Rear Gun attack, so keep your health up. Use Cure on whoever is attacked, and keep hitting him from both sides to confuse him.
You receive the Titan Bangle for defeating Airbuster.
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After the fight, Air Buster explodes, sending Cloud falling to the streets far below.
E. Slums 
Stuff you can find here:
 5 gil
 1 Potion
 1 Ether
 1 Phoenix Down
 1 Cover Materia
When you wake up, you meet Aeris, whose flower bed you fell on. When you talk to her, pick the top option, then the top option, and the top option. Actually, if you leave the church and walk outside the doors to the right, you can walk to Reno briefly... Walk to Aeris and talk to her again. Name her, and then talk some more. Reno of the Turks comes in to the church. Talk to Aeris again, and then fight the guards.
Run to the back, and then you can either fight the guards with Aeris or have Cloud drop barrels on them. I prefer the first option, to build levels. But if you don't want to fight, drop the barrels in this order: the barrel on the far left, the barrel in the back, and the barrel on the right. Climb up out onto the roof using the broken plank. Talk with Aeris, then walk along the rooftops. You end up in the slums.
Save. Go left one screen. Go up where the light is, which takes you to the town. Buy materia and armor. In the house on the right, search the dresser upstairs next to the sleeping kid. You can steal 5 gil from the kid's dresser drawer. If you don't, however, when you return later he gives you a Turbo Ether. Also, read the papers on his wall, one of them is the Turtle's Paradise Flyer No. 1. The guy in the pipe in the upper left, who only says "Uhhh" also has a tattoo of a number. Remember this guy... you'll meet more of his type later on... Anyways, go into the light to the right of the weapon shop to go to Aeris's house. Save. Go to the flower garder to the right of the house, and get a Cover Materia, and an Ether.
Enter the house, and talk to Aeris's mom, Elmyra. Then talk to Aeris, and when you have the option, choose the top one. When Aeris goes upstairs, talk to her mom. Go upstairs, and Aeris talks to you again. Sleep, then Cloud has a dream about being home. When you wake up, search by the table at the foot of the bed, you get a Potion and a Phoenix Down. Leave Aeris's, making sure to walk (not run) along the railing, and exit to the town. Go back to the main street, and go north. Aeris is waiting for you here.
F. Wall Market 
Stuff you can find here:
 1 Ether
 1 Phoenix Down or Hyper
Go up the wood bridge and across the metal grate. Run to the pink beam and run down it, and through the metal pipe. Run left and up to the wood plank which is to the right of the crane. Run up the plank, down the wood bridge, and up to the next screen. Talk to Aeris, and pick the bottom option. Follow her until she stops, then talk again. After Tifa rides past, follow her to the Wall Market.
Sleep at the Inn if you want. It costs 10 gil. To the right is... uh... well, find out for yourself. The building marked ITEM holds an item that you can not get yet. Then there is a store, a sushi bar, a clothing store, and an artifact store.
Now go to that place on the right, er, the one the guy in the white shirt is too embarassed to say. Talk to the chubby guy in the vest that's talking to the bouncer. Ask him about Tifa. Now go back left and all the way north three screens until you reach a mansion. Talk to the guard here, and Aeris will suggest that you should dress like a girl to get in. Yikes! For some reason, you go along with the idea (I would rather fight my way in...). Now go back to the first screen and talk to the guy in the white shirt on the right side of the screen. He will give you his Member Card to the club.
Okay, here's the thing. The following will tell you how to get all the girl things. In the end, you will be judged by what you got. If you get very little, then you go in a room where you can battle a lot of guys, my personal favorite. If you get a lot of stuff, you are picked and fight nobody. But I prefer the experience, so I just get the Cotton Dress and the Wig. But that's me, so choose for yourself (if you choose to get everything, well then I have to wonder about you just a little...).
Enter, and prepare yourself to be shocked. Pick one of the rooms on the left, the bottom one to get the Bikini Briefs, or the top one to get the Lingerie. You can also peek in the rooms on the right, or go into the top room to have makeup put on you.
Now go to the clothing store and talk to the girl behind the counter. She explains that her father is "plastered at the bar". Go up a screen to the bar, (the building with the mat outside that says "IN") and talk to the man sitting on the right side by himself. He will ask you two questions, answer him and return to the clothing store. He will give you a dress, based on your answers to his two questions. If you answered the first question with the first choice, you get a Cotton Dress. If you answered with the second choice then the first, you get a Satin Dress. And if you answered the second choice then the second, you get the Silk Dress.
Go to the artifact shop on the first screen. Talk to the man, and then go sleep at the Inn. In the middle of the night, you wake up. Buy an item, and return it to the man. If you get the 200 gil item, you get the Diamond Tiara, if you pick the 100 gil item, you get the Ruby Tiara, and if you pick the 50 gil item, you get the Glass Tiara.
Go to the sushi bar and sit down. Make sure you have more than 70 gil, and eat one thing you want. When the guy asks you how you like it, tell him the middle option. He will give you an Item Coupon. Take the Item Coupon to the store and exchange it. You can get: Disinfectant, Deodorant, or Digestive. Go to the bar and talk to the person standing outside the bathroom. He's really got to go. Go to the bathroom door and talk to the person inside, and give them the item you got at the store. In return, they will give you an item: Cologne for the Disinfectant, Flower Cologne for the Deodorant, and Sexy Cologne for the Digestive.
Go to the gym (second screen, bottom left building, south of the weapon shop). Talk with the... uhh... "woman" by the ring. Select the bottom choice, then the bottom choice, and start the squat contest. Press  ,  ,  , in that order, over and over again. If you do more squats than the other guy, you get the Blonde Wig. If you tie, you get the Dyed Wig, and if you lose, you just get the plain old Wig.
After getting a Wig, return to the clothing store and try on your nice new dress . Go to the mansion and go on in. Go upstairs and to the room on the left. You find Tifa. Aeris and Tifa have an uncomfortable moment. After the talking's done, before running upstairs, get the Ether by the fire. Go upstairs and in the middle door. Don Corneo will pick either Cloud, Tifa, or Aeris. He picks based on the items you got.
If Cloud was NOT picked, you'll end up in a room with a bunch of guys. Get the Phoenix Down in the lower right, then fight the guys. Save Aeris or Tifa from the Torture Chamber, and bust in the middle door. Next, you talk to him, rather, threaten to rip his nads off. After this, search behind the bed for a Hyper and go stand by the ladies. Don Corneo talks again, pick any one of the three options to fall into the sewer.
If Cloud was picked, then follow Don into his room. Search behind the bed for a Hyper. Talk to Don. The girls bust in, and make threats. Talk to him, and pick any of the three options, and into the sewers you go.
G. Sewer 
Stuff you can find here:
 1 Potion
 1 Steal Materia
Watch the action scene at Shinra Headquarters. After this, you wake up in the sewers. Before waking the girls, head south to the stairs, and up to the left for a Potion. Notice that if you get in a fight, the girls are there fighting with you, but after the fight, they are still passed out on the ground. Hmm... very interesting... At any rate, before waking the girls up, equip all of your party with materia, and cure everyone. The reason for this is that there is another boss.
Boss Fight: Aps
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Fire works very well on this boss. Also, have someone equip the Restore/All combination to cure everyone. His Tsunami attack hurts him as well. In fact, it hurts him more than your party.
You receive a Phoenix Down for defeating Aps.
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Climb the ladder, go right, and climb down. Use the stairs and get the Steal Materia. Jump down the hole in the upper right corner. Run right to the stairs, and then climb up the metal structure to the left. Go right and use the ladder to climb up to the train graveyard.
H. Train Graveyard 
Stuff you can find here:
 3 Hi-Potions
 3 Potions
 1 Ether
 1 Echo Screen
Climb from the manhole and save. Run inside the first train car on the right by using the metal grate. Run through and exit near the barrel. Search the barrel for a Hi-Potion. Now go back and climb on top of the train using the ladder. Get the Hi-Potion on top of the car. Go up until you reach a large metal beam. Hop on and climb down to the left. Check the barrel to the north for an Echo Screen. Circle around right, then down until you are at the door of the next train. Enter and get the Potion. Go down and exit to the right. Go across to the ladder on the third train. Climb across, and down the other ladder. Go up and enter the train. Go up, and exit the train. Get the Potion at the top of the screen, and leave.
Go up and around the train car on your left to get the Potion. Go up and around the next train car to the left and search the barrel for an Ether. Now go up and all the way right to the engine. Get in the engine and it will push the car out of the way. Climb back in the engine again to back it up. Run and get in the other engine to the north. It backs up. Climb the ladder on the adjacent car, get the Hi-Potion, and climb across to the left. Climb down from the train, and head left, to the AVALANCHE Hideout.
I. The Destruction of Sector 7 
Stuff you can find here:
 1 Turbo Ether
 1 Ether
 3 Batteries
 1 Sense Materia
The scene starts with gunfire from the Sector 7 Pillar. Wedge falls from the top and dies. Talk to the old man hiding on the left to buy items, then go save and start climbing. Talk to Biggs a short ways up. Continue your climb, and talk to Jessie. At the top, meet Barret, and fight Reno.
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Reno
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HP
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MP
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LEVEL
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STRONG
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WEAK
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1000
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N/A
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17
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N/A
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N/A
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Any magic attacks work equally as well against Reno. If he uses his Pyramid attack, attack the person with the pyramid around them. This will break the pyramid. Cure often and keep attacking this boss. Beware his Electro-Mag Rod as it will paralyze its victim for a short amount of time.
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EXP
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AP
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GIL
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ITEM
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290
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22
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500
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Ether
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After beating Reno, escape by using the cable Barret grabs. The entire section of the plate crashes down in a nice looking FMV sequence.
The party starts out near Wall Market. After a brief cutscene, you end up near sector 5. Go up the wood bridge and toward the plank, and Tifa and Barret will join you. Go to Aeris's House in Sector 5. Talk to Elmyra, then go upstairs and spend the night. Try to leave the house, and everyone joins you. Before you leave for Wall Market, go to the house with the boy you DIDN'T steal the 5 gil from (the house on the right), and he will give you a Turbo Ether.
Return to the playground in Sector 6. Near the fence is a Sense Materia. Go to Wall Market. Buy everyone new armor and weapons, as well as items. Also, the guy in the artifact shop sells materia now. Go over to the weapon shop, and talk to the guy on the left. He will sell you three Batteries, you need them later.
Go all the way north, near Don Corneo's mansion, and follow the group of kids that go running off to the right. Climb the golden shiny wire of hope ;) Walk all the way up it to the steel girder. Jump off to the left, and walk down and to the right, all the way to the battery hole in the lower right. Insert a Battery. This powers the propeller, creating a walkway. Jump up to the propeller, and walk up it, to the pipe. Jump off the pipe to the tracks. Climb to the next socket on the left and insert a Battery. Run up the beam and climb the cable. Instead of jumping across to the swinging wire, climb up off the top of the screen. Insert a Battery here. You get an Ether. Climb back down and jump across to the wire. The best way to time it is to jump just as the wire stops squeaking. Climb up the pipes and cables to the top.
J. Shinra Building 
Stuff you can find here:
 4 Potions
 1 Elixir
 1 Ether
 1 Phoenix Down
 1 Four Slots
 1 Star Pendant
 1 Elemental Materia, Elixir, Ether, or Potion (Prize from the Mayor)
 1 All Materia
 1 Poison Materia
 1 Enemy Skill Materia
Save here. Choose whether to bust in through the front door or to go off to the left and climb the stairs. The stairs are by far easier, and have an Elixir, but are extremely long and boring. Busting in through the front, however, is harder, but gets you exp. and gil. Also, you can read Turtle's Paradise Flyer No. 2 on the first floor. It's on the bulletin board near the rear wall. And, if you bust in, on the second floor, enter the far right door ("Accessories"). Scare off the two people on the left, then look at the cool car ads. Either way you will eventually end up on the 59th floor. And if you fight a SOLDIER: 3rd, you can steal a good weapon for Cloud!
Once there, run right to beat up the three guards (Mighty Grunts). They drop the item Keycard 60. Now enter the elevator. Press the button to go up, then talk to both Barret and Tifa to exit.
The 60th floor and above are high-security floors. What you need to do is run around the column to the left, and enter the room. Now you must time when you run past the guards. When they move, you must sneak to the next statue. Then repeat this process with your friends. Climb to floor 61 - the lounge. Talk the everyone here, but especially to the man in grey. He will ask you what you are doing here. Say "......". He gives you Keycard 62. Go up to floor 62.
The mayor of Midgar awaits you on floor 62. He has a puzzle for you - he will give you the next keycard and an item if you can guess the password. Also on this floor are four libraries, with their titles on the plaques outside the doors. The plaque tells the theme of that library. Each library has one book that is in the wrong library. EXAMPLE: A book about the Ancients should NOT be in the Space Program library... Also, each of the books has a number in front of the title. Take the four wrong books from the four libraries, and look at the titles of the four books. If the number in front of the title is a 4, write down the fourth letter, if it's a 16, write down the 16th letter, etc... Unscramble the letters to spell out something on the mayor's list. When you answer correctly, you get the Keycard 65 and an item. Depending on which try you answer correctly, you get a different item: 1st try = Elemental Materia; 2nd = Elixir; 3rd = Ether; 4th = Potion; 5th or more = Nothing.
Go to floor 63. Here you can open only three doors to get to all three item coupons. Talk to the computer in the lower right room for a better explanation. Anyway, the path to follow is:
Go all the way to the right and up. Open the door that is on the top row. Now go all the way left to the door but do NOT open it. Open the door to the south. Go down and left into the room with the A Coupon. Climb into the air duct on the right, and follow it down, then right, then up. This drops you in with the B Coupon. Exit the room and open the door to your left. Get the C Coupon and go back into the air duct. Go down and right, this drops you in the computer room. Talk to the computer and select "Coupon Change" to get your items. The A Coupon is a Star Pendant. The B Coupon is a Four Slots bracelet. The C Coupon is an All Materia. Exit the floor and go to floor 64.
Floor 64 is a fitness center. Rest and save in the room on the left. You can try the treadmills in the center room. Go into the room with the lockers and search the lockers for items; you can find an Ether, a Phoenix Down, and the HP Shout m-phone (a weapon for Cait Sith, you'll meet him later). Right now you can't get the HP Shout, you'll have to get it when you come back another time. Exit the floor and head up to 65.
On the 65th floor are a bunch of locked chests. Only one opens, and it gives you Midgar Parts. Take them into the center room with the model of Midgar and insert them in one of the holes. The noise you hear is another chest unlocking. Find which one it is, and open it. More Midgar Parts. Keep doing this until there are no more holes in the model. The last click you hear is the chest by the stairs; it holds Keycard 66.
The 66th floor holds the meeting room for Shinra execs. Talk to everyone if you want. Then go into the bathroom. Climb into the stall and onto the toilet to hear what's going on in the conference room. Follow Hojo up the stairs to floor 67 (he leaves the door unlocked).
Floor 67 is the research lab. Run down and to the left, all the way over by the crates. Now go up near the purple glow. Watch Hojo, then examine the door to see Jenova. Cloud has a flashback. Now run back to the back of the room. Get the Poison Materia from the chest and save. Exit through the back door. Exit the elevator and you find Aeris. Then Hojo calls a boss to fight you.
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HO512
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HP
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MP
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LEVEL
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STRONG
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WEAK
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1000
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120
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19
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Poison
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Fire
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HO512-OPT A, HO512-OPT B, HO512-OPT C
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HP
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MP
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LEVEL
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STRONG
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WEAK
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300
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48
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7
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N/A
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N/A
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Fire is by far the best magic to use. Ice and Poison don't work very well against him, nor do regular attacks. Do not bother attacking the HO512-OPTs because the HO512 will use his Reanimagic to bring them back.
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EXP
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AP
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GIL
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ITEM
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300
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30
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250
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Talisman
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After the fight, heal everyone and get the Enemy Skill Materia from the sample tank. To find out more about Enemy Skills, refer to my Enemy Skill List. Leave, and run to the lower right. Go up the ramp and get the two Potions on the grating. Now go up and talk to the man with the red hair. He gives you Keycard 68. Follow him when he runs away, and get the two Potions in the next room. Go to the 66th floor elevator to meet your friends.
Get in, and push the button. Rude and Tseng capture you and your party. When you are in the cell, talk to Tifa and tell her the first option. Walk near the door and think about all your friends, then get some sleep. When you awaken, the door is open. Examine the guard out in the hall, then wake Tifa. Talk to her after she runs out in the hall, and get the key from the guard. Free everyone. Go back to the lab (to the left) and talk to Red XIII. Follow him and save by the elevator.
Go up the elevator and talk to Red XIII. Follow the trail of blood. Notice that if you fight an enemy here, there is blood on the floor of the fight scene. Cool! Anyway, you end up on the 69th floor. Keep following the blood and save at restore yourself at the save point. If you have a Tent, use it here. Follow the trail up, and it mysteriously ends at the next floor.
Go over to the President's desk and you find him dead, Sephiroth's sword buried deep in his back. Well, at least you don't have to worry about Shinra Inc. anymore, right? Wrong!! Go through the door at the top. His son, Rufus, takes over. He then gives his appointment speech... "...Old man tried to control the world with money. It seems to have been working. The population thought that Shinra would protect them. Work at Shinra, get your pay. If a terrorist attacks, the Shinra army will help you. It looks perfect on the outside. But, I do things differently. I'll control the world with fear. It takes too much to do it like my old man. A little fear will control the minds of the common people. There's no reason to waste money on them.", he says. What a nice guy.
Anyway, prepare three of your party members for a fight, then go to the elevator at the bottom of the screen. Push the button, then get ready for the fight of your life...
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Hundred Gunner
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HP
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MP
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LEVEL
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STRONG
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WEAK
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1600
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N/A
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18
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N/A
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Lightning
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Heli Gunner
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HP
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MP
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LEVEL
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STRONG
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WEAK
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1000
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N/A
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19
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N/A
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Lightning
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Use Bolt as much as you can. Have Aeris and Red XIII just use magic, because their attacks will not reach. When you kill the Hundred Gunner, Heli Gunner comes along. Use the same strategy on him.
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EXP
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AP
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GIL
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ITEM
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250
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25
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200
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Mythril Armlet
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Now equip Cloud for a fight. Give him at least a Restore Materia, Fire, and Lightning Materia. Steal, All, and Cover are useless here.
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Rufus
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HP
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MP
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LEVEL
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STRONG
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WEAK
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500
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N/A
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21
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N/A
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N/A
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Dark Nation
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HP
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MP
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LEVEL
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STRONG
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WEAK
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140
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80
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18
|
N/A
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N/A
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Kill Dark Nation first, then go for Rufus. When Dark Nation uses Barrier, just use Fire and Bolt attacks. Cure if your HP drops to critical.
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EXP
|
AP
|
GIL
|
ITEM
|
310
|
42
|
650
|
Protect Vest & Guard Source
|
Run back inside and meet your party member who is waiting on the 69th floor. Next, you control your secondary party. Try to leave the building. Watch the action, along with some cool FMV motorcycle stuff. Read the instructions for riding the bike, or see Vehicles, Motorcycle.
Before you start, pull up the menu with the  button. Equip everyone with Materia, as there will be a boss fight later. Make sure you give someone the Lightning Materia.
You must protect the truck from the Shinra Motorcycles. Chop them with your sword. Do not let the truck get destroyed at ALL costs. If you succeed, the Motor Ball will attack.
|
Motor Ball
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
2600
|
120
|
19
|
N/A
|
Lightning
|
Use Bolt and other magic attacks. Physical attacks are alright, but Bolt is by far the best.
|
EXP
|
AP
|
GIL
|
ITEM
|
440
|
45
|
350
|
Star Pendant
|
You are left standing at the end of the road. Did Tifa really need to put on the truck's hazard lights? Oh well. Your party climbs off the end of the road, and leaves Midgar. Try to leave the city with Cloud, and then pick the bottom option. Pick your party, then head northeast to Kalm town. For instructions on how to use the World Map, see Controls, World Map.
K. Kalm 
Stuff you can find here:
 3 Ethers
 1 Megalixir
 1 Guard Source
 1 Peacemaker
Enter the town, and go to the Inn to meet your friends. Go upstairs and you all talk for a while. Cloud will tell the story of his past. Wander around Nibelheim. You can play the piano at Tifa's. Go look in Tifa's closet for "Orthopedic Underwear". Meet Zangan at the Inn. He's Tifa's sensei. Talk to Sephiroth upstairs. Talk to him again and get some sleep.
Talk to him again when you wake up. Tifa guides the party into the mountains. Watch the cool FMV of the mountain bridge. Run up and talk to Tifa. Follow her. The bridge breaks in yet another nifty FMV and you all fall to the ground. Run up into the mountains and into the first cave. Go north to the other end. Watch the explanation about natural Materia. Note that there are only four other locations in the world where Materia occurs naturally.
Run up into the reactor. Run along the pipes to the wood board. Jump from there to the chains on the wall. Climb down to the large beam, the run right into the reactor core. Run up the stairs and talk to Sephiroth. Go to the pod on the left that Sephiroth was in front of, then talk to him again. Look into the pod. Hojo is not only infusing Mako into the people, but consolidating Materia into them. Sephiroth goes nuts. One of the pods breaks open with a cool FMV.
Opt to finish the story when Barret asks. Once in the mansion, go upstairs and to the right. Talk to the soldier. Go into the room in front of him and push the bricks. Go down the stairs and then run down towards the screen. Run right and listen to Sephiroth. You learn that Jenova, an ancient, was found in the ground, estimated to be 2000 years old.
Talk to Sephiroth, then leave the room. Once the story part is over, run down to the room where Sephiroth was, then up into the study. He is still there, but now understands everything about his past. Run out to the town, which is on fire. Go to the center of town and talk to Zangan. Go check the burning house. Then read more storyline and see Sephiroth in the fire, in one of the most awesome FMV sequences in the game. Go down to the reactor core. Tifa is there with her dying father. This is the flashback you had at the Number 5 Reactor. Tifa runs up and tries to kill Sephiroth with the Masamune. Instead, he slashes her and goes inside the Jenova Chamber. Check Tifa and follow Sephiroth. Check out more FMV.
Pick the second option to leave. Return to the top floor of the inn, and go to the left of the stairs. Try opening the cabinet here. There is an item that Cloud cannot reach. Open it a total of five times. Cloud gets mad and hits the cabinet, causing the Megalixir to fall. One of your party members gives you the PHS downstairs (see The PHS). Buy weapons, materia, and items as desired. Go to the first house right of the Inn. In the closet under the stairs is an Ether. In the house to the right of that, there is an Ether upstairs in the wardrobe. Also, let the dog out of the closet on the first floor. Why was he in there? In the house next to THAT, go up the stairs to the left, and open the chest to get the Peacemaker. If you go up the staircase on the RIGHT, you can get a Guard Source from the second cabinet from the left. Go to the house on the far right side of town and open up the pantry under the stairs for yet ANOTHER Ether. Do these people really appreciate you taking their stuff? Remember the location of this house, it's the location of several secrets towards the end of the game. Stock up on materia and goods, and prepare to leave.

L. Chocobo Farm 
Stuff you can find here:
 1 Ether
 Summon Choco/Mog Materia
Leave Kalm. Now might be the best time to learn your first Enemy Skill (assuming you got the Enemy Skill Materia). Fight the Custom Sweepers around Midgar (the area with the brown grass) to learn Matra Magic. This is one of the only enemies that you can learn Matra Magic from (the other is in the Corel Prison).
Now head east near the Chocobo Farm. See that greyish swamp to the south? You can't cross it because of a monster called the Midgar Zolom (Who is actually located nowhere near Midgar...). Well, actually, it IS possible to cross, but don't attempt it unless you are incredibly brave, or incredibly lucky. Most people opt to catch a Chocobo.
If for some reason you decide to try crossing on your own, make sure the Zolom is way over in the left-hand corner of the swamp, facing away from you. Start on the large chunk of land jutting into the swamp. Save here, then try to run. The Zolom can hear your footsteps in the swamp, and homes in on you. If you run you may get lucky and make it. If not, reset and restore your save. This is the method I used. By the way, it's a good idea to go to the farm for the Summon Choco/Mog Materia.
Otherwise, enter the farm, talk to the Chocobo near the fence and pick the top option. You get the Summon Choco/Mog Materia. Go into the barn and talk to Choco Billy. Oh, and by the way, be sure to have 2000 gil handy. Pick the top option. Then pick the fourth option, then the first. He will sell you a Chocobo Lure Materia. Now buy a few Greens. In the main house, Choco Bob will sell you Chocobo stables and give you advice. If you want, go to the right side of the house and walk into the bedroom to rest (for 100 gil). Leave and try to catch a Chocobo. If you have any questions, ask Choco Billy, or consult Sidequests, Chocobos.
Leave the Chocobo Farm. This is the best time to learn the Enemy Skill L4 Suicide. Run around on the dark green grass west of the farm until you encounter a little brown gopher called Mu. Eventually, he will use this skill on you. There are few enemies that you can learn this skill from.
Now, catch a Chocobo (or lace up your running shoes) and make a break across the swamp. Remember, the Zolom can still get you if you are on a Chocobo, but the Chocobo is fast enough that you should have a good chance of making it across. Run towards the cave. You see a cool shot of a large snake (another Zolom?) impaled on a large stake. Run around behind the snake to get back to the map, then enter the cave.
M. Mythril Mine 
Stuff you can find here:
 1 Elixir
 1 Hi-Potion
 1 Ether
 1 Mind Source
 1 Long Range Materia
Go up and to the right. Get the Ether here, and open the chest for a Tent. Climb the vine on the left to get a Long Range Materia. Also, run around in here to fight the enemy "Ark Dragon", who teaches you the Enemy Skill Flame Thrower. Now return to the first screen.
Go down and then to the right for a Mind Source, then go all the way left and exit this area. Talk to Rude, pick either option at first. Then meet Elena, the newest member of the Turks. Tseng comes in. Elena accidentally tells you that your next stop should be Junon Town.
Go up through the archway and get the Elixir in the chest. Continue up for a Hi-Potion. Then go back down a screen and climb the thick roots on the wall. Exit the mine.
N. Fort Condor 
Stuff you can find here:
 None
Go to the large blue fort to the south (the one with the condor on it). Talk to the man outside. Enter the fort where you can shop, sleep, and save. Talk to the man at the table and pick the top option. Decide whether to fight or not. If you don't fight, leave, and find Junon. However, if you choose to fight, you must have at least 4000 gil on hand to fight. You can win some cool items fighting here. But I would save it until later, when you really need to.
O. Junon 
Stuff you can find here:
 2 1/35 soldiers
 1 Power Source
 1 Speed Source
 1 Mind Source
 1 Luck Source
 1 Enemy Skill Materia
 Summon Shiva Materia
 Gift from Ad ( Grenade, 6 Potions, 6 Ethers, or 5000 gil)
 Gift from Heidegger ( Silver Glasses, HP Plus Materia, or Force Stealer)
Junon is directly northwest from Fort Condor. Look at the large world map (hit  twice) to see it. It's right on a peninsula southwest of Midgar. Don't be suprised if you don't see it right away, it is hidden in the face of a cliff. Instead of walking up the hill, walk around it to find the city.
Buy weapons and armor here, then get yourself ready for a boss. Go to the left side of town and down the stairs. Meet Priscilla. Then a boss comes out of nowhere (Gee, aren't you glad I warned you?).
|
Bottom Swell
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
2500
|
100
|
23
|
N/A
|
Wind
|
WaterPolo
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
40
|
N/A
|
4
|
N/A
|
N/A
|
The best attack to use is the Summon Choco/Mog, since the boss is weak against Wind. Use Bolt and Bio liberally here. Also, the Enemy Skills Matra Magic and Flame Thrower are extremely effective. Do not attack with short-range weapons, as they will not reach this flying boss (or, just use your Long Range Materia). Beware of his Bubble attack because it puts an enemy called a WaterPolo on one of your party members. The WaterPolo cannot be damaged by physical attacks, so use some magic. Just make sure to select the WaterPolo and not your ally (having Targeting Mode on helps with this). Watch out, after you kill him he still gets in one last Big Wave attack.
|
EXP
|
AP
|
GIL
|
ITEM
|
550
|
52
|
1000
|
Power Wrist
|
Wake Priscilla. Her father comes down the stairs. Now you have to give her CPR. Press the  button once to start the CPR gauge, then hit it again to exhale. Try to exhale when your lungs are about 3/4 full. Do this until she regains consciousness.
When she wakes up, go back to the first house in town and rest. Cloud has yet another nightmare. Follow Tifa outside. Go up to Priscilla's house. She gives you the Summon Shiva Materia. Then follow her down to the beach after all your friends ditch you.
Talk to her, and get Mr. Dolphin to help you out. Press the button  to make Mr. Dolphin jump. When she asks you if you want to try, pick the second option. You can hold  to swim faster and  to jump. Don't swim by the base of the tower or you'll be shocked by what happens (ugh...). The place to line yourself up is directly above the tower's leg, slightly up from the place where the shadow's cross to make an "X". You should be hidden under the beam. Keep trying, and you'll get it. Once on the beam, run across and climb up to see an FMV of the Highwind.
Run towards the screen, then on the next screen run left to the large yellow button. Push it to go down. Run south to the barracks. Follow the captain into the room. Change into the uniform in the locker. Do what the other soldiers do. Now follow the others. Save on the right, then exit and start the parade. Yet another cool FMV (aren't they all), and then follow the others into the alley.
Now you have to jump in when the soldiers pass. Run into the empty spot into the back of the group and press  the button to hold your gun out when the other soldiers do. Also, do not run off the screen to the right. The more in sync you are boosts the ratings, which makes the T.V. producer happy, who sends you gifts.
The ratings usually start at 28%, but I've seen them start as high as 38% or as low as 23%. I believe the game picks at random. A little tip: when the captain says "CHARGE!!!", wait a few seconds for the second row of soldiers to get on screen. Also, press  at the same time as or just after the other soldiers hold their guns out, not one moment before. Actually, what seemed to work best for me was just pressing the  button like a mad fiend.
Ratings
|
Item
|
0 - 30%
|
Grenade
|
31 - 39%
|
6 Potions
|
40 - 49%
|
6 Ethers
|
50% or more
|
5000 gil
|
If you move while Heidegger is talking, the captain will yell at you. Now talk to the Captain and say what you like. He'll train you for the next military display. Wander the town and buy Weapons, Items, and Materia. The third door to the left contains the Beginner's Hall (Intermediate). It's behind the stairs on the first floor. Talk to everyone here to learn more stuff. Also, get the Enemy Skill Materia in the bottom corner. Go back upstairs to the second floor for a 1/35 soldier and a Mind Source. Now go into the back room and get the Luck Source. Go up another floor for a Guard Source and a Power Source.
Exit and go left, under the bridge. There are more doors here. Go in the third door here and go in the bedroom for a Speed Source. Also, head upstairs for another 1/35 Soldier. Exit, and go in the next door to the right. Save, then exit and go all the way left to use the skills you practiced.
For some reason, the President has a gauge to show you how happy he is with your skills. How does this gauge work? Who knows! But based on the number that it is at when you finish, Heidegger will give you one of these items:
Rating
|
Item
|
0 - 50
|
Silver Glasses
|
60 - 90
|
HP Plus Materia
|
100 - 220
|
Force Stealer
|
Yes, it says 220. If you do everything perfectly, the game gives you an extra test by adding on two moves. Still, you only get the Force Stealer. Damn! Watch Rufus talk, then board the boat.
P. Cargo Ship 
Stuff you can find here:
 1 Ether
 1 Power Source
 1 Motor Drive
 1 Wind Slash
 1 Fire Ring
 1 All Materia
 Summon Ifrit Materia
Run left to the chest and get the Ether inside. Also, on the right, between the crates, is an All Materia. If Yuffie is already in your party, she will be blocking the path to the All Materia. Either give her a Tranquilizer or wait until later when she moves out of the way. Talk to the guard who is walking around on the left. It's Aeris. Pick the top option. Go upstairs. Talk to the sailor in white who is walking around. Pick the second option and he will sell Potions and Phoenix Downs to you. Climb the rope ladder and talk to Tifa. Pick the top option. Go left and climb the ladder. Talk to Red XIII, who seems to be having a problem with his uniform. Save here.
Return downstairs to the cargo hold and talk to Aeris. Go back upstairs and go the the front of the ship (run off the left side of the screen). Talk to Barret twice. Now go back to the main deck and talk to your friends. Pick your party (make sure Aeris is not in it - for plot reasons later on), save, then go prepare to fight. Go downstairs and to the room that previously was guarded. Climb the ladder on the left, run around to the right, and get the chest with the Wind Slash. Climb back down and talk to the guard in red by the other end of the room. Sephiroth leaves you to fight the first mutation of Jenova.
|
Jenova - BIRTH
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
4000
|
110
|
25
|
Poison
|
N/A
|
Use Quake on Jenova-BIRTH. Fire, Ice and Bolt work so-so. Use your Summons. Do not use Poison attacks, they are useless. Make sure you use Cure/All after she attacks with the double Tail Laser.
|
EXP
|
AP
|
GIL
|
ITEM
|
680
|
64
|
800
|
White Cape
|
Have Cloud explain what's going on. When your friends leave, do NOT follow them, but grab the flashing red dot to your right (Summon Ifrit Materia). Now exit the room and you'll start at Costa Del Sol. Pick the top option when you are all talking to tell Barret that in the sailor suit he looked like a bear wearing a marshmallow. Since Aeris is not in your party (remember, I said make sure she's not on your party), she will go the beach for a tan. Go to the right and up the stairs to the town. In the mean time, another action scene happens with Rufus and Heidegger.
Go right in the the first door with the words "Costa Del Sol" near it. Find the stairs leading down (in the back right), and get the Power Source, the Motor Drive, and the Fire Ring. Go back up and out of the house.
Next, go to the bar. Mukki is here (remember him from Wall Market?). Talk to the guy in the lower left to buy some good stuff. Then exit and go to the right. You can kick the soccer ball at Red XIII if he's not in your party. Talk to Butch (the guy selling stuff out of his van) to buy some good (expensive) Materia. Yuffie is helping Butch with sales part-time (if you already found her). Then buy items over on the right.
Go down to the beach and talk to Aeris. You'll meet Hojo and talk about some things, like Aeris being an Ancient. This will not happen if Aeris is in your party. Then follow her to the Inn and talk some more. Say the first option.
Now go back to the world map and save. Either build up cash to buy the expensive Materia and Armor, or make your way west to the cave.
Q. Mt. Corel/Corel 
Stuff you can find here:
 10 Phoenix Downs
 1 Turbo Ether
 1 Tent
 1 Power Source
 1 Mind Source
 1 Wizard Staff
 1 W Machine Gun
 1 Star Pendant
 1 Transform Materia
Stand near Costa Del Sol and face just south of west. See those big mountains? That's where you have to go. Walk along the coast and then climb on top of that cliff that you are facing. Walk up towards the mountains and find the road that goes into them. Follow the road to the other side, and enter the cave on your left.
Climb. Talk to the man halfway up, then climb some more. Climb again on the next screen, and you are at the North Corel reactor. Climb down the stairs to the reactor. Run around the railing, and climb down more stairs. Run right and follow the train tracks. Save here if you wish, then proceed to the right. Your party will automatically jump over the holes in the tracks.Take the top path when you have the chance. You will encounter a weak section of bridge. When you fall through the hole in the tracks, press and hold  or  and hit  as fast as you can. If you fall right, you get a Star Pendant. Fall left and get the Wizard Staff. Climb back up, and get the W Machine Gun. Run to where the tracks meet, then head back left. You fall through the tracks again, this time fall the opposite direction you did last time and get the other item (either the Star Pendant or Wizard Staff). Continue right and then go left to the top tracks and get the Turbo Ether and the Transform Materia. Take the top tracks all the way right and over to the next screen.
Keep going right to the little shed. Turn the lever to move the bridge. Before going back left, go right to where you hear birds chirping. Climb up the wall to a bird nest. There are 10 Phoenix Downs here. You can choose whether to take them or leave them. If you take them, you will have to kill the birds' mother, a Cokatolis. Anyway, go back left and take the bottom tracks to meet your friends. Follow the tracks left and down. Run to the water, then all the way right to find a hidden room. Talk to the man here, then get the Power Source, Mind Source, and Tent. Go back up, but take the tracks to the right. On the next screen, take the large bridge to the front and enter Corel.
Talk to everyone here. The weapons and items here are nothing great, but sleep in the Inn up in the top left corner. Exit to the world map if you'd like to save (because it costs money to save at the gold saucer), also get some gil (you need at least 3000), otherwise go to where the sign says "Gold Saucer". Listen to Barret's flashback, then get in the Ropeway and go on up to the Gold Saucer.
R. Gold Saucer 
Stuff you can find here:
 Summon Ramuh Materia
Enter the Gold Saucer. Talk to the person you want to join you, then follow Barret into Wonder Square. You meet Cait Sith here. He fortells Aeris's future, uh, events (to not reveal the plot). After this, go to Speed Square. Talk to the guy in the orange shorts. His name's Dio, and he owns the Gold Saucer. Next, go to Ghost Square and read the Turtle's Paradise Flyer No. 3 on the wall (it says SHOP). Next, go to Battle Square. You find a dead guard. Run up into the Square. You get arrested and thrown in jail.
Examine the dead guy, then run to the next screen. Go all the way to the bottom and right to buy items, then go in the little shack on the right side to find Barret. Form a party, then leave the shack. Run up back to the first screen, and leave the prison on the upper right exit. Keep running right after you leave, and you will end up in Dyne's junkyard. Follow the brown gravel road up and to the right. After some dialogue, you must fight Dyne.
|
Dyne
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
1200
|
20
|
23
|
N/A
|
N/A
|
Use any attacks on him, and keep your HP up. Summons work particularly well. This fight is easy if you stun him with Choco/Mog. Watch out when you kill him, though, because he uses his Molotov Cocktail skill before he dies.
|
EXP
|
AP
|
GIL
|
ITEM
|
600
|
55
|
750
|
Silver Armlet
|
Dyne kills himself. You talk to Mr. Coates, and he enters you in the races. After Ester stops talking to you in the race lobby, grab the red Summon Ramuh Materia by the windows. Start the race. Any questions? Consult Sidequests, Chocobos.
After this, Dio will give you the buggy (consult Vehicles, Buggy), which lets you cross deserts and shallows in the rivers. Cool! Take the time to learn the Enemy Skill Aqualung from the Harpys before leaving. Just drive around in the sand pit around the Gold Saucer until you hit one.
S. Gongaga 
Stuff you can find here:
 1 X-Potion
 1 White M-Phone
 1 Deathblow Materia
 Summon Titan Materia
Drive south to the shallows to the west of the Gold Saucer (the light green-blue part of the river). Cross here and work your way south to Gongaga. It's the wreckage in the forest directly to the south. Rest (with a Tent) and save, then enter the town. Run north and you hear Reno and Rude having a conversation. Fight them.
|
Reno
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
2000
|
80
|
22
|
N/A
|
N/A
|
Rude
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
2000
|
135
|
23
|
N/A
|
N/A
|
Concentrate your strongest attacks and magic on one or the other. Attacks until he leaves, then focus on the remaining boss. Summons work well, and the Enemy Skill Aqualung just devastates them.
|
EXP
|
AP
|
GIL
|
ITEM
|
1380
|
130
|
3500
|
Fairy Tale
|
Run up and to the left. To the left on the next screen is the Deathblow Materia. Go up and to the right to enter the town. Enter the first house on the left. Buy accessories, then climb the pole to a weapon shop. The bottom house on the right has Zack's parents. Talk to them(be sure to have Aeris and Tifa in your party). The item shop is one house up. The Inn is just above the accessory shop, and there is a chest here with an X-Potion. The top house has a White M-Phone.
Exit the town, and go all the way back to where you fought Reno and Rude. This time, take a right and walk to the reactor. Walk up into the center, and Scarlet and Tseng come along. After they leave, search to the right of the large glass tube for a Summon Titan Materia.
Now take the buggy and go to the forest directly to the west. Learn the Enemy Skill Frog Song here from the enemy "Touch Me". De-equip Cait Sith's Materia and put the Manipulate Materia on someone in your party (unless, of course, you are using Cait Sith). Walk around on the beach to fight the enemy Beach Plug, and then manipulate it to get the Enemy Skill Big Guard.
If you want, you can take the buggy back to Junon by ship, and manipulate the Zemzeletts near Junon to get the White Wind Enemy Skill (or wait until you get the airship). If you do go back, fight the Midgar Zolom for the Enemy Skill Beta (as long as you're here, right?). Make sure you equip the person with the Enemy Skill Materia with the Fire Ring so they don't die :) The Enemy Skill Aqualung seems to be very effective here. Also, after he dies, GET OUT OF THE SWAMP! For some reason, he is still there after you kill him, and he will attack again. By the way, getting these skills is VERY helpful in future fights.
T. Cosmo Canyon 
Stuff you can find here:
 1 X-Potion
 1 Elixir
 1 Turbo Ether
 1 Black M-Phone
 1 Fairy Ring
 1 Gravity Materia
 1 Added Effect Materia
Drive west to the shallows and cross the river. Drive north until you can enter the canyon area. Drive north and wind your way through to Cosmo Canyon. It's the city built into the cliffside. If you drive past Cosmo Canyon, your car will break down! It'll just start shooting sparks, and break down! Everybody will have to hoof it back to Cosmo Canyon. Either way, enter Cosmo Canyon.
Talk to the man at the gate to get in. Talk to Red XIII (he's on the stairs and blends in well), and your party will split up. Talk to everyone here. If you talk to the construction-worker type guy walking around near the large flame, he'll tell you about Planet Life studies. When you talk to him and your car is broken, just say the second option - "no" - and he offers to fix it. Cool! Anyway, go into the Arms Shop and read the paper posted there, it's the Turtle's Paradise Flyer No. 4. Buy weapons and save. Go up the stairs and to the back room to hear the story of AVALANCHE. Work your way up to the next floor, and explore some more. There is a Materia store here. Climb the ladder to hear Bugenhagen's story.
Go talk to one of your friends to form a party. Barret is in the back room behind the weapons shop, Aeris and Tifa are at the Inn. Go back to the observatory. Bugenhagen explains about the Lifestream. Walk back down to the town and sit by the Cosmo Candle (the big ol' flame). Talk to everyone. After you talk to Red XIII, form a party and get ready for a tough, long fight. Sleep at the Inn (BTW, there is an Elixir behind the couch at the Inn), read the flyer outside the Inn door (next to the counter) - it's Turtle's Paradise Flyer No. 5, save, and then meet Bugenhagen at the sealed door just under his observatory.
Equip everyone with Star Pendants (protect against [Poison]). Have him open the door, and go in. Climb down the ropes to the bottom. Go right, into the large room. Walk along into the caves and break open the rocks inside when asked. One of them opens a doorway, the others get you into fights. The rock in the third cave opens the door. You should break all four rocks, to learn the Enemy Skill Death Sentence from the Gi Spectors. Go north through the door and into the next room.
Go up and left when the path turns. Walk carefully around the bottom of the oil slick and go down and to the next room to get an Added Effect Materia. Go back and carefully walk back around the oil again. Go up, the left and down the stairs. Go down to get the Black M-Phone. Go north again to get an Ether. Go around and back up the stairs and follow the path up.
Go north again and take the fourth hole from the left. Touch the web and fight the large Stinger. Go up and get the X-Potion. Go back the the part with the five holes and go through the second hole. Touch the web and fight another Stinger. Follow the path left and down into the cave. Hold  while walking through the cave to go through a hidden tunnel. Get the Fairy Ring from the chest. Equip it (protects against [Poison/Darkness]). Go back up to where you fought the Stinger, and take the path on the right. Fight the third and final (whew) Stinger. Walk through the left wall for a Turbo Ether, and heal up for the boss. Go up through the cave and fight.
|
Gi Nattak
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
5500
|
200
|
29
|
N/A
|
Holy/Cure
|
Soul Fire A / Soul Fire B
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
1300
|
220
|
21
|
N/A
|
Wind/Holy
|
Equip someone with the Time/All combination of Materia, or an Enemy Skill Materia. Cast Haste (or Big Guard) on the party. Use Ice and Bolt, but especially use Cure. Avoid Fire or Bio type attacks. Ignore the Soul Fires and concentrate on the main boss.
|
EXP
|
AP
|
GIL
|
ITEM
|
1400
|
150
|
3000
|
Wiser Staff
|
Go north and get the Gravity Materia. Follow the others into the cave. Watch the action scene as Red XIII meets his father, Seto. Why can't he just use a Soft? When you return to the Cosmo Candle, rest and leave the town. Take the car west through the canyon, then north. Cross at the shallow part of the river, and enter Nibelheim.
U. Nibelheim 
Stuff you can find here:
 2 Luck Sources
 1 Elixir
 1 Turbo Ether
 1 Magic Source
 1 Platinum Fist
 1 Enemy Launcher
 1 Silver M-Phone
 1 Twin Viper
 1 Destruct Materia
 Summon Odin Materia
When you run into the town, everything is normal. The thing is, it burned down 5 years ago... Go into the inn (first house on the left) and talk to the Innkeeper. He doesn't know Cloud OR Tifa. Go into the back and find the caped figure with a 6 tattoo. He gives you a Luck Source and then mumbles something about going to a Reunion. Enter the next house. It's an Item Shop. Talk to the guy by the fireplace. Weird. Go up to the right by the pot-bellied stove. Another caped guy, this one's number 12. You get an Elixir.
Go to Cloud's house. More weird. Go to Tifa's. Talk to number 5 by the door. Cheapskate don't even give you anything. Go in the kitchen and talk to number 11. At least he gives you a Turbo Ether. Not like that punk number 5 guy. Tifa's parents' room has number 4 and he gives you a Platinum Fist. Go up to Tifa's desk in her room and read the report on the right side. This clears up some of the weirdness. The people in the town are Shinra staff, and the clones are experiments from the mansion. Leave Tifa's and go next door.
Check the upstairs. Two more clones. Talk to the one on the right first to get a Luck Source. Now talk to the bottom one. She says "Reunion...", and the other says ".....ion..." after that. They were the kids you remembered in the flashback. This means - gasp - the townspeople who survived the fire were turned into experiments! Go up to Shinra Mansion. Talk to the two clones, who tell you Sephiroth is in the Mansion.
Enter the mansion. There are several things to do here. The first is to get the Enemy Skill ???? from the scale-like Jerseys. Also, you can steal Turbo Ethers from them. Unfortunately, Jerseys are almost impossible to run in to (most of the time it's those freakin' little pumpkin guys...). So if you do get into a fight with them, make SURE you learn ????.
Otherwise, get the Enemy Launcher from the chest in the greenhouse (the room upstairs to the left). Go back to the stairs but continue to the right. Go to the north room for a Magic Source in a chest. Go back downstairs and into the door just to the right of the stairs. There is a Silver M-Phone here. Go into the door that is north of the entrance, and go right and up to get the Twin Viper.
Now go back to the room with the squeak in the floor (upstairs, to the right, then down). Walk into the brick wall to open a secret entrance, then take the spiraling boards down. Run to the room where you saw Sephiroth in the flashback at Kalm. He will talk to you, and then give you the Destruct Materia. Get it, and exit the mansion and exit the town towards the mountains in back.
V. Mt. Nibel 
Stuff you can find here:
 1 Elixir
 1 Rune Blade
 1 Powersoul
 1 Plus Barrette
 1 Sniper CR
 1 All Materia
 1 Elemental Materia
 1 Counter Attack Materia
Go to the right and follow the path up when you have a chance. There's a Rune Blade in the chest up on the peak. Come back down and proceed left. Before the bridge, follow the small road to the right of the rock. Take the lower path and wind around until you reach a chest with a Plus Barrette. Go back and follow the bridge up and to the left.
Walk down the stairs, then climb down the three ladders to the bottom. Save. DO NOT walk up to the blue guy just yet, he's the Materia Keeper boss. Now climb all the way back up to where you came in. The reason you climbed all the way down first was to flip all the ladders into the down position.
Climb in the pipe marked 2. Get the Powersoul sitting on the rock in front of you. Climb all the way up again and go in pipe #4. Get an All Materia from the chest. Jump off the ledge and follow the path south. Run down the mountain and go into the cave to the right. Go up and right and don't go out the exit. Enter the small cave on the left, and wind down and around to the left to get the Elixir. It's hard to explain. Exit the cave and go to the Materia fountain. Grab the Elemental Materia to the left, and enter the cave that is back and to the right.
Follow the path right and up, then circle around left to get the Sniper CR. Go back right, and exit in the last passage going down. Follow the winding mountain path to the left, and you'll end up at the reactor. Take the door on the back wall, and you'll end up by the five pipes again. Save, and fight the Materia Keeper.
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Materia Keeper
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
8400
|
300
|
38
|
Fire
|
N/A
|
Cast Big Guard to start the fight. Physical attacks are the best to use here. Ice and Bolt attacks work too, but only do slightly more damage than a physical attack. Do not use Fire, it will cure him. Make sure you learn his Trine Enemy Skill, this is one of the only spots in the game that you can learn this powerful lightning attack. Summons don't do much, except for Odin. Keep healing with Cure2/All or White Wind and this guy will be dust in a matter of minutes.
|
EXP
|
AP
|
GIL
|
ITEM
|
3000
|
200
|
2400
|
Jem Ring
|
Make sure to pick up the Counter Attack Materia that he leaves behind. Exit the cave to the World Map.
W. Rocket Town 
Stuff you can find here:
 1 Power Source
 1 Yoshiyuki
 1 Drill Arm
Go west around the mountains, and then turn north. Go up into Rocket Town. Buy weapons and accessories in the first shop to the left. The shop on the right is an Inn. Talk to everyone here. The store with the old man outside is an Item Shop. Talk to the old man twice. The second time, pick the first option. He gives you the Yoshiyuki. Remember this guy, he gives you another powerful weapon later. Check the house to the right of this for a chest with a Power Source (in the room down from the entrance).
Go in the top house to get a Drill Arm (the room up and to the right from the entrance). Go out back to find the Tiny Bronco. You meet Shera. Exit the house and go up to the rocket. Go left and climb the long set of stairs. Then climb the ladder to the top of the rocket. Go right, and inside the rocket. Talk to Cid. Pick the top option to find out about the rocket.
Return to the town and try to go to the Tiny Bronco again. Shera comes in. Then Cid does. Shera tells you the story of how she screwed up the launch. Go outside and see Cid with the President. Go out back and talk to Palmer. You don't like him very much...
|
Palmer
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
6000
|
240
|
38
|
N/A
|
N/A
|
Use Big Guard (this is assumed from now on), and use your strongest Summons and magic attacks. Cure often. Other than that, there's not much to do.
|
EXP
|
AP
|
GIL
|
ITEM
|
1800
|
98
|
5000
|
Edincoat
|
Palmer has a near miss with the plane propeller. But he makes it. So, he runs back to the woods, but gets nailed by a truck. Ha Ha! Take the Tiny Bronco and watch the action. You now get the Tiny Bronco (see Vehicles, Tiny Bronco), which is now a seaplane.
X. Temple of the Ancients 
Stuff you can find here:
 1 Megalixir
 1 Elixir
 1 Turbo Ether
 1 Mind Source
 1 Nail Bat
 1 Princess Guard
 1 Work Glove
 1 Trident
 1 Rocket Punch
 1 Silver Rifle
 1 Trumpet Shell
 1 Protect Vest
 1 Choco Feather
 1 Ribbon
 1 Morph Materia
 1 Luck Plus Materia
 Summon Bahamut Materia
You can now go to Wutai and do Yuffie's subquest . Or, you can go to the Northern Continent and pick up the Summon Kjata Materia (see Forgotten City).
If not, take the ship all the way to the Center Continent. It can only go in the light blue water, so head south, then east. Head east up the river near Nibelheim. Take the river to the ocean, and enter the Weapon Seller's place. The guy here tells you about the Keystone. Talk to him again and ask him where it is. He sold it to Dio, the owner of the Gold Saucer. Cross the river and leave the boat. Walk all the way around the sand pit, and over to Corel. From here, go to the Saucer.
Either opt to pay 3000 gil for a one-time pass, or 30000 for the Gold Ticket (unlimited entry). For Chocobo racers and people who want to do the Battle Square in the future, dish out the 30000. It's worth it. If you're never coming back, don't. Anyway, go to Battle Square and go into the showroom to the right. The main pedestal has the Keystone. Talk to Dio. Pick the top option, and fight. You will get the Keystone. If you beat all eight battles, (yeah, like that'll happen at this early of a level), you get a Protect Vest and a Choco Feather.
Try to leave. Go to the hotel (automatically) and talk to everyone. Aeris (or if you were mean to her, Tifa, Yuffie, or even Barret) will come into the room. Aeris asks Cloud about the date she owes him. Then she makes him have fun. Basically you don't control yourself until the play starts. You are the 100th couple to enter Event Square today, so you get to be in a play. Just perform however you wish, and the rest of the cast will cover up for you.
Next, you go to Round Square and ride the skyway. Hit different buttons to do different actions. If you look out the window when Aeris talks, you can see cool FMVs. You return to the Station, and find Cait Sith. He's taking the Keystone. Follow him! He runs from Square to Square. Keep on following him until you catch up. He throws it to Tseng. You find out that he's a Shinra spy. That's why you never trust a cat. Oh, and by the way, he has Marlene.
When you return to the room, search the wierd closet thing for an Elixir. Leave the Gold Saucer and head to the Temple of the Ancients. Get back in the seaplane and head south to the small string of islands. Follow them east and disembark on the beach. Walk to the temple in the forest straight ahead.
Go to the top of the stairs and examine the guy in the black cape. Enter the temple. Talk with Tseng, then place the Keystone on the altar. You are now in the temple itself. It's a huge maze. See that guy with the yellow hat? You'll sorta meet him later. Go up and left to the staircase going down. Go down it, and then into the archway above you. Exit and run to the right underneath the staircase to the chest. It contains the Trident. Run to the right and climb the vines. Run to the left around the archway and up the stairs heading left. Climb the vines here for a Mind Source.
Run down the stairs and enter the archway. Talk to the guy you saw running around before. He'll let you save, buy items, and restore your HP/MP. Get the chest to the right for the Silver Rifle. Leave. Climb back down the vines and go left through the archway. Get the Turbo Ether here, and climb down the stairs to your right. Go left and down more stairs, then climb down the vines and get the Rocket Punch from the chest. Climb down more stairs, then run right and climb up the vines. Instead of following the guy with the hat to the left, run straight ahead, through the archway, down the stairs on the right, and up the vines on the left. Just on the other side of the bridge is a Luck Plus Materia. Now, return to the archway on the left that the old guy when into.
Now for the fun part. You have to time your running here so that you run underneath the big rocks. The open side of the "C" shape has to go over you. If they squish you, you go all the way back to the beginning. Once you pass them, go to the pool. Grab the Morph Materia, then continue past more boulders. These ones only roll you to the pool. After this, Aeris runs back to the pool. Watch the scene with Sephiroth. Then run to the right and talk to the old guy. Restore and save, and exit.
Now you get to have fun with the talking clock. You have to line up the hour hand and minute hand so you can walk on them from your current position to one of the other hallways. He gives you three options.
The first, "Move it myself", allows you to move the minute hand yourself fast, either backwards or forwards. This is the best method to use for fine tuning the hands.
The second option, "Spin it", moves the hands around and when you hit the  button, they stop three positions after where you hit it. This method is best for moving the hands if they are way off from where you need to go.
The third option lets you walk across. Beware! If the second hand hits you and knocks you off, you have to fight two Ancient Dragons.
Boss Fight: Ancient Dragon A, Ancient Dragon B
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|
This is a fairly easy battle. Summon Odin and Barret's Hammerblow Limit Break work wonders here. Also, use Demi.
You receive a Turbo Ether for defeating Ancient Dragon.
Note: 1600 EXP, 160 AP, 1600 GIL for winning.
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After this, get the chest which has the Nail Bat. This is a sword for Cloud, it is very powerful, but has no Materia slots or Materia growth (not my first choice). Exit, and work your way back to the clock.
Anyway, here's what is in the various passages:
I
|
Monster-in-a-box. Two Toxic Frogs and a Jemnezmy.
|
II
|
Nothing. Blocked off by rocks.
|
III
|
Monster-in-a-box. Two 8 eyes. Morph them into Mind Sources.
|
IV
|
Weapon for Aeris. Princess Guard.
|
V
|
Accessory. Ribbon.
|
VI
|
More of the temple. Don't go here until you are sure you don't want to return to the clock room.
|
VII
|
Weapon for Cait Sith. Trumpet Shell.
|
VIII
|
Megalixir.
|
IX
|
Nothing. Blocked off by rocks.
|
X
|
Where you came from.
|
XI
|
Nothing. Blocked off by rocks.
|
XII
|
Can't go here yet.
|
Enter passage VI. The old guy runs away. Follow him. You have to run into the passage that he is going to run out of. This takes a little time, but isn't too hard. Use this chart to help you. You can also jump down a level by running above doors 3, 7, 6, or 0 and walking around until the game says, "Press  to jump down a level".
Talk to him once you catch him to save or restore. Get the Work Glove from the chest, then exit through the top door.
After each scene with Sephiroth, run to the right to advance. After the long dialog in which you learn that Sephiroth is going to destroy the planet with Meteor, he sends a boss.
|
Red Dragon
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
6800
|
300
|
39
|
Fire/Grav.
|
N/A
|
This is another basic boss. Use your strongest Summons and Magic. Do not use Demi, it is useless here. Also, do not use Fire, it cures him. Cure as needed.
|
EXP
|
AP
|
GIL
|
ITEM
|
3500
|
200
|
1000
|
Dragon Armlet
|
Grab the Summon Bahamut Materia. Run to the right and examine the floating pyramid. Try to take it. Talk more, then tell Cait Sith you trust him. Run back to the left and out the door. Go out the door here (or save first), then use the clock again. Go into the XII passage. Before you go on, you might want to take off Aeris' armor, accessory, and Materia, because you won't have another chance to. I'm not sure if you get it back if you don't, so just in case. Run up to the door. It's a boss. Yay!
Boss Fight: Demons Gate
|
|
This is a strong boss. I know I said I wouldn't say this, but use Big Guard right away. Bahamut is really the only Summon that works on him, concentrate on using your physical attacks and Limit Breaks. Magic attacks are next to ineffective.
You receive the Gigas Armlet for defeating Demons Gate.
|
You meet Cait Sith and he marches in to his death. Run into the pit and get the Black Materia. Sephiroth takes and and makes Cloud attack Aeris. In a dream, you see Aeris go into the forest. This is the last time that you can talk to her. Yeah, you heard right. When you wake up, leave the house and talk to Tifa and Barret. You are in Gongaga again. Leave.
Y. Forgotten City 
Stuff you can find here:
 1 Elixir
 1 Magic Source
 1 Guard Source
 1 Aurora Armlet
 1 Water Ring
 1 Comet Materia
 1 Enemy Skill Materia
 Summon Kjata Materia
Equip Tifa (and I would choose Cid to take Aeris' place) and hop into the Tiny Bronco parked on the beach. Take it east along the coast, then hook around north and west, up the river by the Gold Saucer. Go to the very edge of the continent, and go north again. Once you get around the northewest tip of the continent, go east to the Northern Continent and get out on the beach. Enter Bone Village.
Talk to the man standing near the top of the screen. He asks you if you want his crew to dig for the Lunar Harp for you. Pick the first option. Pick the first option again. The diggers work in the following fashion:
You place staff members by pressing the  button. For 100 gil, you can place one crew member. After you have placed the desired amount, press the  button again to detonate the bomb. They will all face the treasure. Simply select the spot that they all turn towards and dig there.
The spot to dig in is on the top level. Climb the ladder and go to the tent stake just above and to the left of the burnt-out fire. If you just can't seem to get the right spot, see this illustration. The Lunar Harp is here. Note: You cannot get the Key to Sector 5 yet. Now talk to everyone else in town and enter the forest. If you have the Lunar Harp, you will get a message that the Sleeping Forest awoke. Otherwise, if you try to continue on, you will return to the same screen.
You can now get the Summon Kjata Materia. On the same screen that gave the last message, stand still for a while. You will see a red object flickering in the trees either to the right or left. Every few seconds it appears on one of the sides. Grab it; it's the Summon Kjata Materia.
Continue north and into the forest. When you come to the pink bush, take the path to the right and under the log to get a Water Ring. You'll need it. Now take the left path up and through the log. BTW, learn the Enemy Skill Death Sentence here from the Boundfats (little spiked yellow guys), if you didn't in Cosmo Canyon. It's easy if you Manipulate them. Also, you can learn L4 Suicide from the Trickplays, if you did not already learn it. Head north to the next screen. Follow the path back to the World Map.
Go north into the big tree. You are now in the Forgotten City. Head up and take the left path to find a save point and a Magic Source in the building. Exit the building and enter the cave to the far right. Take the stairs down to the lower level and get the Aurora Armlet.
Return to the first screen where there are the three paths, and this time go up into the tree. Enter the giant shell and go to the top for the Comet Materia, which can unleash one of the more powerful attacks in the game. Go back to the main screen and this time choose the path on the right.
Take the first path to the right and enter the house. Climb up to get a Guard Source. Now go back to the path and go up. Enter the next house. Get the Elixir from the chest on the right, then climb the ladder to the beds. Choose not to sleep. Grab the Enemy Skill Materia hidden behind the top bed, exit the house, and enter again. This time, sleep.
Cloud wakes up and feels something. Go back to the center shell house inside the tree (where you found the Comet Materia). Enter and take the blue stairs down. Once you reach the bottom of the stairs, save, because this is a big part in the game. And get ready to restrain yourself from throwing the controller through the TV...
Take the stairs down and to the right. Jump across the logs to Aeris. If you have a problem here, all you have to do is hit left to jump. Run up to Aeris, and try to talk to her. Cloud draws his sword. Try to talk to her again. You can use the D-pad and the  button to try to avoid it, but eventually you have to hit  and try to kill Aeris. Tifa and Barret stop you, but Sephiroth jumps down and
KILLS AERIS!!!!
This is a sad FMV/action sequence, the worst part of the game. Sephiroth then makes you fight another mutation of Jenova.
|
Jenova - LIFE
|
HP
|
MP
|
LEVEL
|
STRONG
|
WEAK
|
10000
|
300
|
50
|
Water
|
Earth
|
Use Quake and Titan liberally. Also, Comet and the strong summons work very well. If Jenova-LIFE casts Reflect, use physical attacks. Make sure one person has the Water Ring equipped. Jenova-LIFE can't even hurt them then. The easiest way to finish this fight with all three party members is to let the person with the Water Ring sit and wait until Jenova-LIFE uses up all of her MP. Then Revive and Cure everyone and just attack like crazy.
|
EXP
|
AP
|
GIL
|
ITEM
|
4000
|
350
|
15000
|
Wizard Bracelet
|
This is followed by more sad action/FMV. You bury Aeris (well, in the water) outside the shell house. She's gone...never to return...
|