Walkthrough, Disc 2

A. Corral Valley Cave 
Stuff you can find here:
1 Megalixir
1 Power Source
1 Viper Halberd
1 Bolt Armlet
1 HypnoCrown
1 Magic Plus Materia 
I know the first thing you're thinking after what you just saw: REVENGE! Don't worry, you'll get it eventually. You start out in the Forgotten City. Take the path up and around to the right and exit the city, following Sephiroth. The next screen has a white spiral shell. Don't climb it, instead run over the white stone to the left of the spiral. Run around back and to the right. In the chest is the Viper Halberd. Climb the spiral. First step up to the first step. This takes you halfway up the spiral. Then run around upwards to the top. Run down the outside and to the left, into the cave. Or check out this illustration.

Go to the right to the second crack in the wall. Climb up it, and when you have the choice, go left. Go left and climb the next crack, and when you get the options, go left. Get the Bolt Armlet from the chest. Go back to the crack and pick down, then climb up and you will get the choice again. This time, pick right. Run right and climb down to the HypnoCrown.

Run back to the crack and climb. When it asks right or left, pick left, then jump back onto the crack and pick up. Climb right when you can, and run to the chest for a Megalixir.

Climb back down and then up again. This time, go left, across from the chest. Climb the next crack up and left to the ladder. Climb down and get the tiny purple Magic Plus Materia to the left.

Climb back up the ladder. When you jump off, jump on again and climb up to the top. Exit to the right. Get the Power Source in the chest to the right, then exit at the top. You are now back at the World Map.


B. Icicle Inn 
Stuff you can find here:
1 X-Potion
1 Elixir
1 Turbo Ether
1 Potion
1 Vaccine
1 Hero Drink
1 Mind Source
1 Safety Bit
1 All Materia
1 Added Cut Materia
Summon Alexander Materia
Head west around the mountains to Icicle Inn. Buy some incredibly powerful weapons and get some rest. While at the Inn, go upstairs and to the window. Search here for an X-Potion. Talk to the guy way in the back of the town, past the houses, and pick the top option. The Turks show up. When they run up to you, talk how you'd like, then avoid Elena's hit by hitting or . If you get hit, you wake up in a house. If not, then Elena goes rolling down the snowboard hill.

Either way, go into the house to the left of the Inn and talk to the woman. Then talk to the boy in back and take the Snowboard. Leave and go into the house to your left. Go downstairs and get the Turbo Ether. You can also look up the story of Dr. Gast and Ifalna, Aeris's parents, on the computer upstairs. Exit and go into the house to the far right. Get the Vaccine and Hero Drink from the room in the upper left, then grab the Glacier Map off the wall.
 
Save on the World Map, then go to the snowboard hill in the back of town. Hop on and go. The game will explain the instructions if you ask the man at the top of the hill.

See Ice Gate Map for all following details.

Depending on which path you took, you will end up at a particular place on the Glacier Map (view it with the button). You wake up in the snow. Anyway, your main goal is to locate yourself on the map and then navigate from there. Oh yeah, and if you take too long, you fall unconscious, and wake up at the cabin.

Where you wake up depends on which snowboarding path you took...

First Path
Second Path
Location
Left
Right
1. Entrance
Left
Left
2. Forest
Right
Right
3. Cave
Right
Left
8. Big Tree

If you take the left path twice, you end up in the Forest (#2) (this is the fastest way to get all the items). Search near the upper right behind the trees for a Mind Source. Go two screens to the right to reach the Frozen Lake (#5). Get the Potion out on the ice. If you go up and to the left, you reach a pond with floating ice chunks. You must jump on them in a specific order to cross. The order is: Jump up from the starting point, then right, up, up, right, up, left, up, right, and up to the other side. Enter the cave and get a Safety Bit. Or, keep going up and right from the Frozen Lake (#5) to reach an intersection with four path choices - the Mountain Crossroads (#9). Choose the upper right path. On the second screen after the intersection, about midway up the screen, is the Added Cut materia. Continue on to the Hot Springs (#11). Touch the water on the left side by going to the spot that juts out and hitting . After making sure you touched it, go north into the snow field. By now, you should be about ready to pass out from hypothermia, so enter the cave to the north, get the All materia, and keep going north across the snow field to the shack.

When you get to the shack, talk to the old man to hear his story. You rest, then you should save. Either head out to get more items, or head to the mountain. If you decide to go item-hunting, head southeast across the snow field until you leave it, then go three screens right, and then right over into the cave. Talk to Snow, and since you touched the hot springs, you will fight her.

Snow

HP
MP
LEVEL
STRONG
WEAK
4000
160
32
Ice
Fire
Fire based attacks, especially Beta, and physical attacks work well here.
EXP
AP
GIL
ITEM
500
42
700
None

Snow gives you the Summon Alexander Materia. Return to the shack and rest and save. Now go southwest across the snow field until you leave, then go two screens left to Head Rock (#10). Exit to the left, and go two screens left to the Snow Mounds (#6). Enter the cave, get the Elixir, and return to the shack again.


C. Gaea's Cliff 
Stuff you can find here:
1 Megalixir
1 Elixir
1 Hi-Potion
1 Ether
1 Speed Source
1 Enhance Sword
1 Kaiser Knuckle
1 Javelin
1 Fire Armlet
1 Ribbon
1 Poison Ring
1 MP Turbo Materia
Summon Neo Bahamut Materia
Now go up the mountain, remembering what the old man told you. You must climb up the wall and when you reach the ledges, hit the button repeatedly to raise your temperature to 38 degrees. When, and only when, your heat is at 38 degrees, continue your climb to the next ledge. You can climb up at the points where the red flags are; go to the red flag, push , and start climbing. Repeat this process all the way up the cliff and enter the cave.
 
Go north and enter the hole in the wall. Go left and down through the cave in the corner. Walk to the right and through the wall for a chest with a Ribbon (as seen in this picture). Return to where you went through the wall and head up and to the left. Before you go into the cave, get the chest on the right, it's a Javelin. Enter the cave, then enter the next cave ahead. Go up and left (you can't see yourself here), and hook around to come out the cave in the upper left. Push the boulder over the cliff.

Go back out of this room, and go back to the room with the Javelin. Go down and around left and to the next room. You are now in the second room of the cave, where you went left and down through the cave in the corner. This time, go up and into the cave to the north. You will not be able to see yourself again, but make a half-circle to the left and come out of the cave on the left. Follow the path right to another cave. The next room is just above where you got the Javelin and Ribbon. Before you go outside, learn the Enemy Skill Magic Breath from the large red Stilvas here (try to Manipulate them - it's easier). Follow the path right back to outside.

The same situation is in effect here, keep your body heat as high as possible. Climb up, and when you can choose, go up. After the next ledge, you get another choice. Pick right. Notice that on about the third or fourth ledge, Cloud starts doing that flashing white thing he does when Sephiroth's around... hmm... Climb to the top (it's a ways up) and enter the cave here. Go to the right side and grab the Elixir from the chest. Go up and to the left to the save point. Exit to the upper right. Go outside again and run north, around the mountain, then south. Out in this outside area you can meet the Malboro, who teaches you the Enemy Skill Bad Breath. If you are going to do this, make sure at least one party member has a Ribbon equipped.

Once back in the cave, get the chest with the Fire Armlet immediately to your right. Now run left. As you pass under each icicle, you have to fight it. Each icicle is accompanied by bats. After you defeat each icicle, it will crack and fall to the ground below. Use Beta, it works wonders here. You will have an option to jump to the room below. Don't. Fight the next icicle. After defeating all four icicles, get the Megalixir from the chest on the right. For some reason the game calls it a Last Elixir (poor translation...?), but it does add a Megalixir to your inventory.

Go over to the left again and search around the cliffside until you get the option to jump down. Jump down, and go to the upper left. Since you knocked down all of the icicles, You can get a Speed Source from the chest here. Go up through the center exit. You are outside again. Get the Enhance Sword from the chest, and head north. Circle around the large rock, then come south to the exit.

Once back in the cave, go south and outside yet again. Climb up, and go right when you have the choice. At the next ledge, take the left path and choose to go up when you can. Climb up several ledges and enter the third cave. Search the pool to the right of the save point for a HP/MP restore. You can either raise your levels here, or continue on. There is also an enemy here called the Blue Dragon, from whom you can win a Dragon Armlet. Exit the room to the right, and check out the clone. After you do, a boss attacks.

Schizo (Left)

HP
MP
LEVEL
STRONG
WEAK
18000
350
43
Ice/Poison/Grav.
N/A

Waterpolo

HP
MP
LEVEL
STRONG
WEAK
18000
350
43
Fire/Poison/Grav.
N/A
Use your strong non-elemental Summons, like Alexander, Bahamut, and Odin. Also use Comet and Quake. Avoid Poison and Summon Kjata. Use Ice on Waterpolo (Right) and Fire on Schizo (Left). When one head dies, it casts a powerful magic attack. Concentrate on one head or the other, then kill the remaining head. Keep your HP high, because when each head dies, it does a powerful attack on your party.
EXP
AP
GIL
ITEM
4400
240
3000
Dragon Fang

Exit the cave and climb up the cliff to the right. Watch the nifty FMV of the crater. Run to the top, and then watch the action. Continue down and talk to the clone. Go left and watch more action. Tifa will talk to Cloud here. Run to the left, and grab the Summon Neo Bahamut Materia from behind rock on the next screen. Jump to the save point, then jump up more and continue left. Watch the action sequence of the Shinra higher-ups. Continue left and talk to the clones. They leave behind a Hi-Potion and an Ether.

Here you need to cross when the wind is calm. If you don't, you fight an enemy called Wind Wing and get knocked back. However, you can this to your advantage and keep running into the Wind Wing to gain EXP, AP, and Gil. Plus, you can learn the Enemy Skill White Wind from him. Continue north to the clones. Talk to them, and get the chest to the right for a Kaiser Knuckle. Wind around, following the path, but exit to the north. Cross here again, but now you have to time it with the green blasts.

Continue north and watch Sephiroth kill two clones. Watch the action as Sephiroth disappears, then makes you fight Jenova again. Don't worry, you won't have to fight her again until the end of the game.

Jenova - DEATH

HP
MP
LEVEL
STRONG
WEAK
25000
800
55
Poison/Grav.
N/A
Fight Jenova-DEATH with the strongest attacks you have. Use Big Guard and Regen/All early on. Make sure you are wearing fireproof armor (Either the Fire Ring, Dragon Armlet, or armor with the Fire-Elemental Materia pair). Cure when needed. Easy enough.
EXP
AP
GIL
ITEM
6000
400
5000
Reflect Ring

You recover the Black Materia, but give it to another party member. Go north and get the MP Turbo Materia, then save. Get the Poison Ring from the chest. Go off the top of the screen, and you encounter the third and final barrier. You have to time it when the wind is calm, the green flash is not there, and the lightning is not zapping. Keep going north, and watch the action.

Cloud and the party have another long flashback of Nibelheim. You see the real story of Nibelheim. Cloud finds out that he is a clone, but doesn't accept it. Then there's another action scene with the Shinra folks again. Weapon attacks. Cloud appears near the Shinra and more action happens. Cloud takes off, and then Hojo explains about the reunion and Sephiroth.

Sephiroth is dead, but his will is so strong he won't diffuse into the Lifestream. Watch the cool FMV. Rufus takes your party (minus Cloud of course) into the Highwind. You see the five Weapons emerge from the earth.


D. Return to Junon 
Stuff you can find here:
1 Fourth Bracelet
1 Chocobo Lure Materia
1 Quadra Magic Materia
More psychedelic action scene here, Tifa admits that she knew that he wasn't Cloud. You wake up in Shinra HQ. Talk to Barret again and he shows you Meteor. Talk to him again and Rufus comes in. Follow Tifa, then save. Keep following. Tifa is put in the gas chamber. The key is dropped; worry about that later.

Weapon attacks. Cait Sith (or Yuffie) gasses Scarlet, and you fight the two Attack Squads. Run to the gas chamber and try to open the door. The Sister Ray is shot at Weapon but misses. Talk to Cait Sith and leave. Head to the right and exit. Run past the reporter here. Weapon rises out of the water. Continue running towards the screen, then use the lift on the next screen and run up to the Airship.

The screen changes to Tifa. You must free her from the chair. Don't worry about her getting gassed, you have all the time you want. First press to move down, then again to move the keys towards you. Then press to slide back up. Next, press and at the same time to get the key in your mouth. Press and at the same time to get the key in your hand, then again to unlock yourself. Press the glowing yellow circle to the left of the chair to turn off the gas. Try to exit.

Weapon gets his head blown clean off, but not before creating a path of escape for Tifa. She climbs up out of the hole. Climb down and run to the left. Climb all the way down, and you fall to the ground. Run up onto the gun and go to the end. Scarlet finds you here, now you engage in a slap-fest. Press the button to slap her silly. Bitch fight! No matter if you lose or win, you jump off the end of the Sister Ray and get on the Highwind.

After you learn how to use it (or see Vehicles, Highwind for instructions), you can fly anywhere you want, with the exception of the Northern Crater. If you look around, many towns now sell new merchandise. By the way, if you return to Rocket Town and go into the back room of the weapon shop, you can get a Fourth Bracelet from the chest there. Also, go back to the Chocobo Farm for another Chocobo Lure Materia (to the lower right).

Another thing you may want to do is learn some Enemy Skills. The first is the Chocobuckle. Go to the Southern Continent, to the tracks near Mideel. Equip a Chocobo lure and find a Chocobo. Give him a Mimett Green during battle, then use L4 Suicide on him. The Chocobo will then use Chocobuckle. The second is the Goblin Punch. Go to Goblin Island, north of the Midgar continent. Fight the Goblins here to learn the Enemy Skill Goblin Punch (and steal a Zeio Nut if you're breeding Chocobos now...). You can also go get the Quadra Magic with a secret. The last is Shadow Flare, a powerful attack you can learn from the Ultimate Weapon. See Lifestream to find him.


E. Mideel 
Stuff you can find here:
1 Elixir
1 Curse Ring
1 Contain Materia
Take the Highwind to the Southern Continent (the little skinny one) and land at the town here. Visit all of the shops and talk to the lady who's running around like a mad woman. Make sure you talk to her in each of the shops, later on you will thank me. Also, make sure you have at least 1 Mimett Green on you, and feed it to the white Chocobo that is following her around. He likes it. Scratch him behind the ears, and he gives you a Contain Materia!

Buy some weapons and stuff. Also, knock on the back door inside the weapon shop. Then go out and to the house on the left. Run around behind it. When you hear the metallic noise, search to find a Beat-up Useless Old Key. Go back to the door you knocked on and tell the weapon shop owner the truth. You get the Curse Ring.

Talk to the dog in the back of town. You overhear a conversation about Cloud. You run to the hospital, where Cloud is nothing more than a paperweight. Tifa decides to stay behind. Watch more plot on the Highwind, then Cait sith allows you to listen into the Shinra HQ conversation. Cid becomes the leader of the party. Head to Ops, then pick your party. Return to the cockpit and land the ship. Enter Mideel again, and go into the house south of the hospital. Grab the Elixir from the bed, and leave. Say what you like to the old man.


F. Back to Corel 
Stuff you can find here:
1 Catastrophe
1 Ultima Materia
Fly to Corel. Enter. Talk to everyone and you gather that Shinra is trying to get a Huge Materia from the reactor. Head there by going up to the top under the sign marked North Corel. Cross the bridge and follow the tracks back to the reactor. Fight the guards here. As you finish, a train leaves with the Huge Materia.

You climb in an engine and follow them. After Cid says to do hit the alternating levers, just keep hitting and at the same time. Do this really really fast so you can catch up to the train. Get on and get to the front car in ten minutes or less. As you jump to each car, you have to fight. Run from battle if necessary.

Fight the guard at the front car and then stop the train. You have to hit and at the same time, then and . Keep doing this while your friends are yapping and save the town. If you do, you get the Huge Materia, and also the little boy to the left gives you the Ultima Materia. You also get a free rest at the Inn. Talk to the lady in the house down and left from the Inn to get Barret's Level 4 Limit Break Manual, Catastrophe.

If you don't save the town, you don't get the Huge Materia, you have to pay the boy 50000 gil for the Ultima Materia, and you don't get free room and board at the Inn. So, save the town. If you fail, reset and try again. It's worth it.


G. Fort Condor 
Stuff you can find here:
Summon Phoenix Materia
Head to Fort Condor. Enter and climb the rope. Climb all the ladders and the stairs to the top. Talk to the man looking out the window here. He sets you up for the battle. Just follow the commands. Of course, I wouldn't even waste money on this until you really need to, unless you want some practice.

After the battle (if you win), the egg hatches. The mother condor dies. Go outside to check it out. Grab the Summon Phoenix Materia, and the baby condor flies away. Go back inside and down a level. Talk to the man sitting at the table for the Huge Materia. Leave Fort Condor.


H. Lifestream 
Stuff you can find here:
1 Contain Materia
Return to Mideel and visit Cloud and Tifa. After this, the second Weapon attacks. Run outside and fight him.

Ultimate Weapon

HP
MP
LEVEL
STRONG
WEAK
????
????
????
Poison/Grav.
N/A
The Ultimate Weapon can pack a punch, and use Ultima on your party, but use your strongest attacks and he shouldn't be a problem. When you beat him, he flies away.
EXP
AP
GIL
ITEM
0
0
0
None

Watch as the Lifestream gushes up and destroys the town. Cloud and Tifa fall into the Lifestream. Tifa wakes up in Cloud's subconscious. Go up to the Cloud at Nibelheim and talk to him. Go in. Talk to Cloud and he "tells" you the story. You determine that he did not come to Nibelheim with Sephiroth, that another guy did.

Walk over to the Cloud at the well. Talk to him. You determine that he is the Cloud from Nibelheim. Now talk to the third Cloud at the house. Look into the window. You see Cloud's memory of wanting to be friends with Tifa. You see Cloud fall off a cliff with Tifa. Now go back to Nibelheim. You see Sephiroth slice Tifa, and Zack come in. He gets sliced too. Then Cloud comes in. He slices Sephiroth.

Cloud is the one in the SOLDIER uniform. He was there all along. He never made it in SOLDIER, so he was hitching a ride back home with Sephiroth and Zack. He saves Tifa and kills Sephiroth.

The five Clouds mold into one. Check on him. You leave the Lifestream and wash up on the shore at Mideel. After talking with Barret, you fall asleep. You wind up in the Ops room of the Highwind. Your party is all back together. Leave and form a party. Talk to the pilot and head for Junon again.

Also, after this, the lady in Mideel that you talked to in all of the shops (the one with the white Chocobo) will sell you good stuff. She only sells you things from the shops you visited her in. If you give her chocobo a Mimmet Green and tickle it behind the ear, it will give you a Contain Materia. If you wanna know how Cloud ended up in Midgar with Zack's sword in hand, see Special Cinema.


I. The Submarine in Junon 
Stuff you can find here:
1 Scimitar
1 Battle Trumpet
Enter Junon and talk to the Shinra soldier in the far back of the town. Pay him 10 gil to use the elevator. Push the button to go up, then exit. Go out the door to your left to get to the streets. Take the street down towards the screen. Run off the screen and then up under the bridge. Once under the bridge, run down to the left where the soldiers are practicing. Follow them and enter the door on the left. Once in the elevator, you have to fight two members of the Submarine Crew. During any battle with the Submarine Crews, you can win the Shinra Beta Armor. It's not great, but it's free.

Take the elevator down and exit. You fight two more guards. Run to the right and exit. Run down the stairs and keep going left. Go out the door, then run right. Save here, and go out the door. Take the elevator down. Run all the way up to the door, and enter the underwater tunnel. It's pretty cool here, with the fish swimming around. You may want to get the Guide Book here (if you are going to get the Underwater Materia; see Sidequests, Kalm Traveler for more information).

Follow the tunnel around to the right and enter the reactor. Push the button on the far left to use the pressurized elevator, then exit. Run along the catwalk to the left and enter the door. Save and exit to the top right. Run past the guards to fight. Run right and do it again. Enter the door and follow the catwalk to the right. Watch as the Huge Materia gets hauled out. Run to the right to get to the sub. The Huge Materia gets loaded into the sub and the door closes. Talk to Reno, who makes you fight a boss.
Boss Fight: Carry Armor, Left Arm, Right Arm
This strange looking machine is mean and fast. Carry Armor will be one of the toughest fights you have ever had, so don't be discouraged if he beats you. He will usually start the battle off with his Lapis Laser attack, which can do 1500 points of damage! You can reduce this by half by casting Big Guard on your party. See those big arms? Don't be fooled, those can grab one of your characters! The character in his arm will be hurt everytime you attack him, so don't let him do this! Attack the arms first with Lightning attacks, or use Trine to hit all three parts at once. Once the arms are gone, keep your health up, Cure everyone after his Lapis Laser attack, and you'll win in no time. Make sure you Restore often, because he hits fast.

You receive the God's Hand for defeating Carry Armor.
After the fight, grab the chest on the left for a Battle Trumpet, then run to the right. Go up to the sub and get the Scimitar from the chest, then go left for the Leviathan Scales. Try to board the sub. Talk to the guards to fight them. Once you climb in, fight again. Save, then enter the door to the bridge. You can either fight the guards here or take them prisoner. Either way, it makes no difference, except that if you fight you can steal the Shinra Alpha Armor from the Captain.

Pilot the sub. Read the instructions or see Vehicles, Submarine. Defeat the red sub in less than 10 minutes. You get the Shinra Sub. Either enter Junon and go to the airport to see a plane take off, or go down to the sunken red sub and get the Huge Materia. If your sub blew up, return to Junon, and go under the bridge. Work your way to the elevator where you fought the guards, and talk to the dog at the bottom. You will go to another sub. Hijack it. If you did not destroy the red sub, the Huge Materia is gone for good.

To get to the red sub, pilot your sub south to as far as you can go. To the west should be the sub. WARNING: DO NOT RUN INTO THE GREEN GUY DOWN HERE UNLESS YOU HAVE A DEATH WISH! To learn more, read The WEAPONS, Emerald. Run into the red sub to get the Huge Materia.


J. Sunken Plane 
Stuff you can find here:
2 Megalixirs
1 Highwind
1 Heaven's Cloud
1 Conformer
1 Spirit Lance
1 Outsider
1 Escort Guard
1 Double Cut Materia
Summon Hades Materia
Please note that you do not have to do this section. You don't even have to do it now. You can wait as long as you want to do this section. It just makes logical sense to complete it now, as long as you're in the sub. You can continue on to Rocket Town, Wutai, or even go back to Cosmo Canyon. I highly recommend you do this, because it contains the Double Cut Materia and a lot of other good stuff.

To get to the Sunken Plane, take the sub up to the top. From Junon's dock, go straight west until you reach a peninsula with a beach. Go around it to the north and circle around south. Once you are in the small inlet, submerge and the plane is just to your south. Enter.

Climb down the ladder and get the chest on the left. It has the Heaven's Cloud. Save, then enter the research room to the right of the save point. You better be loaded to the max, because in here are some of the toughest enemies around. The three Unknown type enemies here can really screw you up.

Run right to the chest for an Escort Guard. Run left down the stairs and to the left wall. Go straight up and get the Conformer (hidden in a chest in the corner). Grab the Double Cut Materia hidden in the upper-right corner of the room, then return to the upper level. Run up around to the top corner to get a Megalixir from the chest, then leave. Save again, and use a Tent if you want.

Run to the left and talk to Reno and Rude. You fight them.

Reno

HP
MP
LEVEL
STRONG
WEAK
15000
230
42
Gravity
N/A

Rude

HP
MP
LEVEL
STRONG
WEAK
20000
280
49
Gravity
N/A
Same as always with these two. Reno uses Neo Turk Light, which confuses its target. Have Ribbons equipped. Rude uses Fire2, Ice2, and Bolt2. These guys are quite fast this time around. This is actually a tough fight. Oh, by the way, steal the Tough Ring and the Ziedrich from them.
EXP
AP
GIL
ITEM
10500
660
9000
None

After the fight, walk through the north door. Get the Megalixir from the chest, then run around to the right. Climb down the stairs and get the Summon Hades Materia from near the helicopter. Get the Outsider and Highwind (Cid's final Limit) from the chests at the bottom of the screen, then get the Spirit Lance from the chest above on the walkway. Leave the plane.


K. Rocket Town Revisited 
Stuff you can find here:
None
Please note that you do not have to do this section. You don't even have to do it now. You can wait as long as you want to do this section. You can continue on to the Sunken Plane, Wutai, or even go back to Cosmo Canyon. But this part is necessary to get Cid's ultimate weapon, so decide for yourself.

Fly back to Rocket Town. Go back to the rocket and fight the Shinra guards. After the third fight, Cid will join you if he was not with you already. Climb to the top and fight Rude.

Rude

HP
MP
LEVEL
STRONG
WEAK
9000
240
42
Gravity
N/A

Attack Squad A

HP
MP
LEVEL
STRONG
WEAK
1300
100
34
N/A
N/A

Attack Squad B

HP
MP
LEVEL
STRONG
WEAK
1300
100
34
N/A
N/A
Use all your strongest stuff here. This fight's a cinch. Make sure to steal another Ziedrich from Rude.
EXP
AP
GIL
ITEM
4000
100
3840
None

Enter the rocket after smearing Rude. Fight the guard here and head to the cockpit. The rocket takes off after Palmer sets it to auto-pilot. After you are in space, head to the right and up the ladder to get the Huge Materia. Enter the right passcode to open the case. If you do not enter it within three minutes, the Huge Materia becomes inaccessible. You lose it with the ship. The correct passcode is , , , .
Run back to the cockpit and towards the screen. Watch the action and FMV here as the rocket crashes into Meteor. Too bad it doesn't destroy it. You end up in the Highwind, and resolve to head to Cosmo Canyon.


L. Wutai 
Stuff you can find here:
1 Elixer
1 Swift Bolt
1 Dragoon Lance
1 Hairpin
1 Oritsuru
1 All Creation
1 HP Absorb Materia
1 MP Absorb Materia
1 Steal as Well Materia
Summon Leviathan Materia
Please note that you do not have to do this section. You don't even have to do it now. You can wait as long as you want to do this section. You can continue on to the Sunken Plane, Rocket Town, or even go back to Cosmo Canyon.

Now, Wutai is accessible by the Tiny Bronco at first, so if you happened to accidentally arrive here, I'll help you out. Head from the beach up the hill towards the rope bridge. You won't get far before Yuffie comes running at the top of her lungs. She's up to something, but Shinra soldiers arrive to interrupt you. These guys go down pretty easy, but you'll soon notice that something is missing... Your Materia is gone! Yuffie is gone too, headed towards the only town on the continent, Wutai. Just head north and you'll see it.

When you enter the city, it looks like something out of Japan. North of your entrance is Yuffie's house, but there's no way you're getting in there. Talk to the people of Wutai and they'll point you towards Lord Godo's house to the north. It's the one on the right. He's in there sleeping. Talk to him a few times and Yuffie will appear. Apparently, Godo is her father and she isn't too happy with his complacency. Godo chases her out, bringing you back to square one. Before you leave, check the room adjacent to Godo's. See the secret door? Past it is a passage leading to a Hairpin for Red XIII.

Head back to southern Wutai and enter the restaurant in the lower right corner. You remember all those flyers you have been reading? Well, here's the guy you talk to. Here, you will see the Turks on vacation. Talk to them, but you won't have to fight them. Elena walks out to who knows where. Now head north to the building across the bridge. Open the treasure chest in the corner for an MP Absorb, but Yuffie steals it! Exit and go back to where you entered town. Talk to the girl there and she says that she just saw Yuffie run by.

Head right into the house and search behind the screen. Yuffie runs out. Now head back towards the restaurant. See the barrel moving? That's her. The team splits up to head her off, then kick the barrel. You catch her, and she reluctantly decides to give you back your Materia. You head into here basement. The sign on the wall is Turtle's Paradise Flyer No. 6. Yuffie tells you to pull the lever to get your Materia back. Smell a trap? You should, because a cage falls on your teammates and Yuffie runs off again! Pull the lever again to release your friends, then chase after her.

Head back to northern Wutai. See the building off to the left? Ring the bell to open a secret passage. Now you've discovered Yuffie's hideout. Grab the Swift Bolt and Elixer from the chests, then head up the stairs.Yuffie is there, but who's this holding her prisoner? Its Don Corneo from Wall Market! He's back, and this time he has Yuffie and Elena of the Turks. Not like you care, but she's got your Materia! Shinra soldiers arrive to save the day, but you are tricked into fighting them yourself. After the battle, head south out the door.

You find yourself in Godo's house, so leave and head south, where you bump into the Turks. You decide to form an uneasy alliance until Don Corneo is caught. Now head to the mountains in the east. Follow the path up to the first fork, then head north. Circle around the head. To the north is the Da-Chao fire cave, we'll come back here later. Head south along the path where you find Don Corneo has kidnapped Yuffie and Elena from the Turks. He then makes you fight his newest creation.

Rapps

HP
MP
LEVEL
STRONG
WEAK
6000
300
39
N/A
N/A
Rapps can be difficult, because you don't have your Materia. Stick to physical attacks or use your items to attack. Rapps' basic attacks and his Scorpion Tail can do about 200 - 400 damage. Rapps can use Aero3, which does about 1500 damage, so use a lot of Phoenix Downs and Hi-Potions.

A good strategy here is to go into battle with Barret and have his limit up. When his limit breaks, have him use Mindblow to take away most of Rapps' magic, preventing him from using his deadly Aero3 attack. Then attack at will.
EXP
AP
GIL
ITEM
3200
33
20000
Peace Ring

Afterwards, Reno pushes Don Corneo off the mountain and he plunges to his death. How sad! Yuffie is rescued and finally gives your Materia back to you. Before you leave, look near her bed for that MP Absorb she stole. Head into the tiny house under Yuffie's house (the one with all the cats in it) and press to head up the stairs. You find an HP Absorb in the chest.  Now you can leave Wutai, unless you have the Leviathan Scales, then read Da-Chao Fire Cave. Also, before you leave, there is something you can do in the Pagoda to the north. Read The Wutai Pagoda for more info.

Also, get the Death Force Enemy Skill from the Adamantais on the beach, and Magic Hammer from the Razor Weeds around Wutai.


M. Bugenhagen's Adventure 
Stuff you can find here:
1 Elixir
1 Magic Source
1 FullCure Materia
Summon Bahamut ZERO Materia
Fly to Cosmo Canyon and enter. Go to the Item Shop and run around to the right. Go back here for the FullCure Materia, and an Elixir and Magic Source. Now go up to Bugenhagen's observatory. Enter the door on the right that leads to the Planetarium. Talk to Bugenhagen. The whole party comes in. After some talking, you put the Huge Materia up in the observatory. Look at the blue one, then choose to look closer. You will receive the Summon Bahamut ZERO Materia. After looking at it, come down and you end up in the Highwind with Bugenhagen.

Go the the Forgotten City on the Northern Continent. Enter, and take the left path. Go around inside the large cave and get to the large blue crystal. Talk to Bugenhagen. You learn that there is a key. If you keep coming back to Bugenhagen, these will be the clues he gives:

A (place where even sunlight can't reach) where the (key) is... Underwater!

Head out in the Highwind towards your submarine. Get in and head north from the dock. Follow the dark blue water up to where the large white peninsula sticks out of the Northern Continent. Dive, and look for a tunnel in the side of the cliff to the right. Enter, and you will find a large object. Just run into it with the sub, and you will find that it is the Key to Ancients. Now that you have it, return to where you left Bugenhagen. Talk to him, and an FMV of Aeris and the White Materia will follow. Leave, and Cait Sith calls on the PHS. He tells you that Shinra has moved the Sister Ray to Midgar, shown in a cool FMV.

Get back in the Highwind. A Weapon rises up from the sea and heads towards Midgar. Go to Midgar and land the Highwind. Stand on the coast and fight the Diamond Weapon as he approaches.

Diamond Weapon

HP
MP
LEVEL
STRONG
WEAK
????
????
??
Poison/Grav.
N/A
Use the strongest attacks that you have, and Cure/All often. Bolt3 and Trine work good here. Once he finishes his Countdown attack, you only have a few turns left to kill him for the experience. If not, the Sister Ray finishes him off.
EXP
AP
GIL
ITEM
35000
3500
35000
None

Either way, Diamond Weapon gets killed by the Sister Ray. But beating him gives you so much experience and ability points, it's dumb not to kill him. The huge shot from the Sister Ray goes right through Diamond Weapon, and into the shield on the Northern Continent. It destroys the shield. The energy that Diamond Weapon shot before he got toasted hits Midgar, killing Rufus. Hell Yea!

You can now go fight the Ultimate Weapon for Cloud's ultimate weapon (see Weapons, Ultimate Weapons), or head to the crater on the Northern Continent. Fly there, and you automatically see Hojo take over the Sister Ray. Cait Sith (aka Reeve) gets found out. You head to Midgar to save him and stop Hojo.


N. Return to Midgar 
Stuff you can find here:
3 Elixirs
1 Megalixir
1 Power Source
1 Guard Source
1 Magic Source
1 Mind Source
1 Pile Banger
1 Master Fist
1 Starlight Phone
1 Max Ray
1 HP Shout
1 Aegis Armlet
1 Mystile
1 Missing Score
1 W-Item Materia
Fly back to Midgar and form a party. You parachute into the city (during which, I might add, you can do tricks by hitting the different directions on the D-pad). Once you land, follow everyone into the alley. Save, then talk to the person standing on the metal plate to go down into Midgar.

Climb down the ladder. Run around up and right, past the fence, and follow the path until you reach two horizontal pipes. Follow them left to get an Elixir. Follow them right for a Megalixir. Return to the first ladder that you climbed down. Run down the stairs here, climb down the ladder, and exit.

On the next screen, run to the ladder on the left, and climb it to get an Aegis Armlet from the chest. Climb back down the ladder and run to the right. The ground gives way beneath you. Run left to the pipe, then climb the ladder up. Climb the next one, too. Run to the right and enter the duct. It drops you near two chests, open then for a Starlight Phone and an Elixir.

Climb down either ladder and enter the duct on the right. Go left and climb the ladder. Open the chest on the left for the Max Ray. Go all the way back up near the chest with the Starlight Phone and climb the stairs. Save and enter the air duct. Climb through it to the subway tracks. Head towards the screen. Go down six or seven screens, until you reach a junction that has a chest laying on the left side. Open it for a Power Source.

Go down two more screens for a chest with a Guard Source. Talk to the party member here. The person tells you that you are going the wrong way. Keep going down, and two screens later get the Magic Source and the Mind Source. Go down again for a save point and the W-Item Materia! Yay! See Unlimited Item Cheat for why I am so excited... Anyway, it's a dead end, so go ALL the way back up to the screen with the ladder. Go up from here to meet the Turks. You can choose to fight or not. I highly recommend NOT fighting them. If you do...

Turks: Reno

HP
MP
LEVEL
STRONG
WEAK
25000
200
50
Lightning/Grav.
N/A

Turks: Rude

HP
MP
LEVEL
STRONG
WEAK
28000
250
51
Fire/Grav.
N/A

Turks: Elena

HP
MP
LEVEL
STRONG
WEAK
??
??
??
Ice/Grav.
N/A
The Turks get harder every time. Fire cures Rude, Ice cures Reno, and Bolt cures Elena. Cast Big Guard right away. Poison them early on, too. Use your most powerful non-elemental magic attacks, like Ultima and Comet. Non-elemental Summons and Enemy Skills also work well. Try to steal the Tough Ring, Ziedrich, and Minerva Band.

Now that you have the W-Item Materia, Use the Unlimited Item Cheat to get a bunch of Megalixers, then use them during the battle to fully heal your party!
EXP
AP
GIL
ITEM
16400
1850
15000
None

Run to the top of the screen, then take the right path. Continue up, then take the left path to the dead end. Climb up the ladder to get to Shinra Headquarters. Go in. Read the Turtle's Paradise Flyer No. 2 here if you haven't already; this is your last chance. Go up the stairs and in the glass doors marked ACCESSORIES. Get the chests here, they contain a Pile Banger and a Master Fist.

Go up to the 64th floor. Remember how you couldn't get the HP Shout from the locker before? Well now you can. Get it and head back out to the subway. Go down two screens, to the second junction you come to. This time, take the left path and you end up in the streets of Midgar. Climb the beam, then run north up the street. The Proud Clod, (dontcha just love translation errors? It should be Proud Cloud and Jammer Armor) piloted by Heidegger and Scarlet, comes and attacks.

Proud Clod

HP
MP
LEVEL
STRONG
WEAK
??
??
??
Poison/Grav.
N/A

Jamar Armor

HP
MP
LEVEL
STRONG
WEAK
20000
300
62
Poison/Grav.
N/A
Use your strongest attacks, Summons, and Enemy Skills. Cure after his large chest laser. Other than that, it's just like any other fight. Destroy the Jamar Armor first, so it doesn't use its Materia Jammer to disable your Materia.
EXP
AP
GIL
ITEM
15000
2500
20000
Ragnarok

The Proud Clod explodes, killing Heidegger and Scarlet. It starts to rain. Walk north up the road. Get the Elixir and Mystile from the chests on the right, then save. Climb the ladders to the second level. Assuming you have Barret in your party, a green chest will be here. Get it, it's his ultimate weapon, the Missing Score. Climb some more and meet Hojo. You find that he is Sephiroth's father, and that Hojo injected Jenova cells into himself. Prepare for Hojo with a new look...

Hojo

HP
MP
LEVEL
STRONG
WEAK
13000
250
50
Poison/Grav.
N/A

Poodler Sample

HP
MP
LEVEL
STRONG
WEAK
10000
200
42
N/A
N/A

Bad Rap Sample

HP
MP
LEVEL
STRONG
WEAK
11000
120
34
N/A
N/A
Hojo uses Capsule and spawns the Poodler Sample and the Bad Rap Sample. Kill Hojo off, ignore the samples. When he dies, they go away. Use physical attacks to kill him. He then turns into...

Helletic Hojo

HP
MP
LEVEL
STRONG
WEAK
26000
200
55
Poison/Grav.
N/A

Right Arm

HP
MP
LEVEL
STRONG
WEAK
5000
300
55
Poison/Grav.
N/A

Left Arm

HP
MP
LEVEL
STRONG
WEAK
24000
400
55
Poison/Grav.
N/A
Attack Helletic Hojo with physical and light magic attacks, but ignore the arms. Cure if needed. He then turns into...

Lifeform-Hojo NA

HP
MP
LEVEL
STRONG
WEAK
??
??
??
Poison/Grav.
N/A
Use your strongest Summons and magic on this monstrosity. Be careful of his ability to slow, silence, blind, and otherwise mess up your party. Cure and heal often. Just attack with everything into this form.
EXP
AP
GIL
ITEM
25000
2500
6000
Power Source

Cloud tells everyone to go home and find their reason for fighting. He says that if they don't want to come back, they don't have to. Tifa stays behind, and Cloud and her have a romantic scene. Everyone comes back. Cid flies the now rocket-powered Highwind to the Northern Crater.