Command MateriaSummon MateriaSupport Materia
Spell MateriaIndependent Materia
Materia. Derived from ancient Mako energy, it is your greatest source of power. Use it to save life or to end it, rain terrible destruction or to right the world's wrongs. Below you will find every Materia to help you in your quest to save the world from Sephiroth...

How to Use Materia 
The description of using Materia is a little confusing, but after using it a while you will be used to it.

Basically, Materia comes in five forms: Spell Materia, which will cast an attack spell against the enemy or a healing spell on your allies; Command Materia, which adds or changes your actual battle commands (i.e. Attack, Magic, Item) to allow you to do different things; Support Materia, which modifies the use of the Materia attatched to it (this will be explained later); Independent Materia, which adds a change to your character's status (such as speed, strength, HP); and Summon Materia, which summons a powerful creature to attack the enemy.

For each item equipped on your character, there are a number of slots. In these slots, you can place Materia. Look on the Materia section of your menu. There are two types of slots: Single, and Linked. A single slot can contain one Materia. It looks like a closed circle. A linked slot can contain two Materia that may interact with one another. It looks like two semecircles with horizontal lines between them.

Materia that are in linked slots can interact with one another. Support Materia will change the overall use of the Materia attatched to it, judging on which ones you use. Not all Materia combinations will work. For instance, any combinations of Command with anything else will not work. Same goes for Independent, with a few exceptions. The most common are Support linked with Spell. Some Support will work with some of the Summon materia, like Hades. Work with different Materia and combinations for the best results. Below are listed a few Materia combinations to get you started.

Cover and Counter Attack - When anyone is attacked, attack back.

Quadra Magic/Bahamut ZERO and W-Magic - Attack 8 times with Bahamut ZERO.

Ultima and Counter - When hit, you counter with Ultima.

MP Turbo and Knights of the Round - About 90000 HP (if you haven't brought KOTR up a level)!

W-Summon and Knights of the Round - Over 130000 HP (only if  KOTR is level 2)!

Final Attack and Revive - Die, then revive yourself.

Final Attack and Phoenix - Die, then attack the enemy with Phoenix and fully revive everyone.

Mega All and Steal - Steal from everyone.

Hades/Added Effect in your weapon - Attack with a chance of using Slow, Stop, Sleep, Confuse, Poison, Silence, and Mini.

Some harder Materia combinations are:

Mastered Contain/Added Effect in your weapon - Attack with a chance of using Stop, Petrify, or Confuse.

Quadra Magic/Ultima and Quadra Magic/Ultima and W-Magic - Attack up to 16 times with Ultima.

Mastered Cover and as many mastered Counter Attack's as you can find. Hit the enemy back when attacked as many times as is Counter Attack equipped.

Mastered Cover and mastered Counter Attack (use as many as possible), Magic Counter/Ultima, and Counter/ mastered Deathblow - Cover, then counter with Counter Attack, Ultima, and Deathblow, as many times as equipped!

Materia Guide
Below is a listing of every Materia you can find in Final Fantasy VII. Some Materia can be slightly more than useless, while others can help you reign supreme on the planet. Included are the stats for Spell and Summon Materia, the amount of AP needed to raise each Materia to the MASTER level, and the location and description of all of them. Below is a key to help you understand the info.

AP
Kind of like Exp. Points for Materia
MP
The amount of MP needed to perform a specific spell or attack.
Str
The amount that the Materia affects your Strength
Mag
The amount that the Materia affects your Magic
Vit
The amount that the Materia affects your Vitality
MD
The amount that the Materia affects your Magic Defense
xHP
The amount that the Materia affects you Max HP
xMP
The amount that the Materia affects you Max MP (or MP needed to summon a creature)

The Spell Materia guide is by far the most complicated, because with more AP comes more attacks. This is basically how it works. The name of the actual Materia and all its statistics are in bold in the darker blue, along with the location at the far right. However, under that, the attacks that come with that Materia when equipped are listed as well. Next to each attack is the total amount of AP you will need to gain use of that specific spell. In the MP column is how much Magic Points each spell requires for use.

- Spell Materia 
Name
AP
MP
Str
Mag
Vit
MD
xHP
xMP
Location
Master Magic
0
---
0
0
0
0
0%
0%
Cosmo Canyon
All attacks
0
0
Cast all spells
Ultima
100000
---
-4
4
-2
2
-10%
10%
North Corel
**NO ATTACK**
---
---
Level 1 (No attack)
Ultima
5000
130
Level 2 (Ultimate attack)
MASTER
100000
---
MASTER level
Shield
100000
---
-4
4
-2
2
-10%
10%
Final Dungeon
**NO ATTACK**
---
---
Level 1 (No attack)
Shield
10000
180
Level 2 (Protection spell)
MASTER
100000
---
MASTER level
FullCure
100000
---
-4
4
-2
2
-10%
10%
Cosmo Canyon
**NO ATTACK**
---
---
Level 1 (No attack)
FullCure
3000
99
Level 2 (Healing spell)
MASTER
100000
---
MASTER level
Contain
60000
---
-4
4
-2
2
-10%
10%
Mideel
Freeze
---
82
Level 1 (Initial spell)
Break
5000
86
Level 2 (Stronger spell)
Tornade
10000
90
Level 3 (Strong attack)
Flare
15000
100
Level 4 (Strongest attack)
MASTER
60000
---
MASTER level
Destruct
45000
---
-2
2
-1
1
-5%
5%
Shinra Mansion
DeBarrier
---
12
Level 1 (Initial spell)
DeSpell
6000
20
Level 2 (Stronger spell)
Death
10000
30
Level 3 (Strongest spell)
MASTER
45000
---
MASTER level
Time
42000
---
-2
2
-1
1
-5%
5%
Gongaga shop
Haste
---
18
Level 1 (Initial spell)
Slow
8000
20
Level 2 (Stronger spell)
Stop
20000
34
Level 3 (Strongest spell)
MASTER
42000
---
MASTER level
Comet
60000
---
-2
2
-1
1
-5%
5%
Forgotten City
Comet
---
70
Level 1 (Initial attack)
Comer2
12000
110
Level 2 (Stronger attack)
MASTER
60000
---
MASTER level
Barrier
45000
---
-2
2
-1
1
-5%
5%
Rocket Town shop
Barrier
---
16
Level 1 (Initial spell)
M-Barrier
5000
24
Level 2 (Stronger spell)
Reflect
15000
30
Level 3 (Stronger spell)
Wall
30000
58
Level 4 (Strongest spell)
MASTER
45000
---
MASTER level
Gravity
40000
---
-2
2
-1
1
-5%
5%
Cave of the Gi
Demi
---
14
Level 1 (Initial attack)
Demi2
10000
33
Level 2 (Stronger attack)
Demi3
20000
48
Level 3 (Strongest attack)
MASTER
40000
---
MASTER level
Poison
38000
---
-1
1
0
0
-2%
2%
Shinra HQ
Bio
---
8
Level 1 (Initial attack)
Bio2
5000
36
Level 2 (Stronger attack)
Bio3
20000
80
Level 3 (Strongest attack)
MASTER
38000
---
MASTER level
Exit
30000
---
-1
1
0
1
-2%
2%
Rocket Town
Escape
---
16
Level 1 (Initial spell)
Remove
10000
99
Level 2 (Stronger spell)
MASTER
30000
---
MASTER level
Transform
24000
---
-1
1
0
1
-2%
2%
Mt. Corel Rails
Mini
---
10
Level 1 (Initial spell)
Toad
8000
14
Level 2 (Stronger spell)
MASTER
24000
---
MASTER level
Mystify
25000
---
-2
2
-1
1
-5%
5%
Gongaga shop
Confu
---
18
Level 1 (Initial spell)
Berserk
12000
24
Level 2 (Stronger spell)
MASTER
25000
---
MASTER level
Seal
20000
---
-1
1
0
0
-2%
2%
Junon shop
Sleep
---
8
Level 1 (Initial spell)
Silence
10000
24
Level 2 (Stronger spell)
MASTER
20000
---
MASTER level
Revive
55000
---
-2
2
-1
1