Command MateriaSummon MateriaSupport Materia
Spell MateriaIndependent Materia
Materia. Derived from ancient Mako energy, it is your greatest source of power. Use it to save life or to end it, rain terrible destruction or to right the world's wrongs. Below you will find every Materia to help you in your quest to save the world from Sephiroth...

How to Use Materia 
The description of using Materia is a little confusing, but after using it a while you will be used to it.

Basically, Materia comes in five forms: Spell Materia, which will cast an attack spell against the enemy or a healing spell on your allies; Command Materia, which adds or changes your actual battle commands (i.e. Attack, Magic, Item) to allow you to do different things; Support Materia, which modifies the use of the Materia attatched to it (this will be explained later); Independent Materia, which adds a change to your character's status (such as speed, strength, HP); and Summon Materia, which summons a powerful creature to attack the enemy.

For each item equipped on your character, there are a number of slots. In these slots, you can place Materia. Look on the Materia section of your menu. There are two types of slots: Single, and Linked. A single slot can contain one Materia. It looks like a closed circle. A linked slot can contain two Materia that may interact with one another. It looks like two semecircles with horizontal lines between them.

Materia that are in linked slots can interact with one another. Support Materia will change the overall use of the Materia attatched to it, judging on which ones you use. Not all Materia combinations will work. For instance, any combinations of Command with anything else will not work. Same goes for Independent, with a few exceptions. The most common are Support linked with Spell. Some Support will work with some of the Summon materia, like Hades. Work with different Materia and combinations for the best results. Below are listed a few Materia combinations to get you started.

Cover and Counter Attack - When anyone is attacked, attack back.

Quadra Magic/Bahamut ZERO and W-Magic - Attack 8 times with Bahamut ZERO.

Ultima and Counter - When hit, you counter with Ultima.

MP Turbo and Knights of the Round - About 90000 HP (if you haven't brought KOTR up a level)!

W-Summon and Knights of the Round - Over 130000 HP (only if  KOTR is level 2)!

Final Attack and Revive - Die, then revive yourself.

Final Attack and Phoenix - Die, then attack the enemy with Phoenix and fully revive everyone.

Mega All and Steal - Steal from everyone.

Hades/Added Effect in your weapon - Attack with a chance of using Slow, Stop, Sleep, Confuse, Poison, Silence, and Mini.

Some harder Materia combinations are:

Mastered Contain/Added Effect in your weapon - Attack with a chance of using Stop, Petrify, or Confuse.

Quadra Magic/Ultima and Quadra Magic/Ultima and W-Magic - Attack up to 16 times with Ultima.

Mastered Cover and as many mastered Counter Attack's as you can find. Hit the enemy back when attacked as many times as is Counter Attack equipped.

Mastered Cover and mastered Counter Attack (use as many as possible), Magic Counter/Ultima, and Counter/ mastered Deathblow - Cover, then counter with Counter Attack, Ultima, and Deathblow, as many times as equipped!

Materia Guide
Below is a listing of every Materia you can find in Final Fantasy VII. Some Materia can be slightly more than useless, while others can help you reign supreme on the planet. Included are the stats for Spell and Summon Materia, the amount of AP needed to raise each Materia to the MASTER level, and the location and description of all of them. Below is a key to help you understand the info.

AP
Kind of like Exp. Points for Materia
MP
The amount of MP needed to perform a specific spell or attack.
Str
The amount that the Materia affects your Strength
Mag
The amount that the Materia affects your Magic
Vit
The amount that the Materia affects your Vitality
MD
The amount that the Materia affects your Magic Defense
xHP
The amount that the Materia affects you Max HP
xMP
The amount that the Materia affects you Max MP (or MP needed to summon a creature)

The Spell Materia guide is by far the most complicated, because with more AP comes more attacks. This is basically how it works. The name of the actual Materia and all its statistics are in bold in the darker blue, along with the location at the far right. However, under that, the attacks that come with that Materia when equipped are listed as well. Next to each attack is the total amount of AP you will need to gain use of that specific spell. In the MP column is how much Magic Points each spell requires for use.

- Spell Materia 
Name
AP
MP
Str
Mag
Vit
MD
xHP
xMP
Location
Master Magic
0
---
0
0
0
0
0%
0%
Cosmo Canyon
All attacks
0
0
Cast all spells
Ultima
100000
---
-4
4
-2
2
-10%
10%
North Corel
**NO ATTACK**
---
---
Level 1 (No attack)
Ultima
5000
130
Level 2 (Ultimate attack)
MASTER
100000
---
MASTER level
Shield
100000
---
-4
4
-2
2
-10%
10%
Final Dungeon
**NO ATTACK**
---
---
Level 1 (No attack)
Shield
10000
180
Level 2 (Protection spell)
MASTER
100000
---
MASTER level
FullCure
100000
---
-4
4
-2
2
-10%
10%
Cosmo Canyon
**NO ATTACK**
---
---
Level 1 (No attack)
FullCure
3000
99
Level 2 (Healing spell)
MASTER
100000
---
MASTER level
Contain
60000
---
-4
4
-2
2
-10%
10%
Mideel
Freeze
---
82
Level 1 (Initial spell)
Break
5000
86
Level 2 (Stronger spell)
Tornade
10000
90
Level 3 (Strong attack)
Flare
15000
100
Level 4 (Strongest attack)
MASTER
60000
---
MASTER level
Destruct
45000
---
-2
2
-1
1
-5%
5%
Shinra Mansion
DeBarrier
---
12
Level 1 (Initial spell)
DeSpell
6000
20
Level 2 (Stronger spell)
Death
10000
30
Level 3 (Strongest spell)
MASTER
45000
---
MASTER level
Time
42000
---
-2
2
-1
1
-5%
5%
Gongaga shop
Haste
---
18
Level 1 (Initial spell)
Slow
8000
20
Level 2 (Stronger spell)
Stop
20000
34
Level 3 (Strongest spell)
MASTER
42000
---
MASTER level
Comet
60000
---
-2
2
-1
1
-5%
5%
Forgotten City
Comet
---
70
Level 1 (Initial attack)
Comer2
12000
110
Level 2 (Stronger attack)
MASTER
60000
---
MASTER level
Barrier
45000
---
-2
2
-1
1
-5%
5%
Rocket Town shop
Barrier
---
16
Level 1 (Initial spell)
M-Barrier
5000
24
Level 2 (Stronger spell)
Reflect
15000
30
Level 3 (Stronger spell)
Wall
30000
58
Level 4 (Strongest spell)
MASTER
45000
---
MASTER level
Gravity
40000
---
-2
2
-1
1
-5%
5%
Cave of the Gi
Demi
---
14
Level 1 (Initial attack)
Demi2
10000
33
Level 2 (Stronger attack)
Demi3
20000
48
Level 3 (Strongest attack)
MASTER
40000
---
MASTER level
Poison
38000
---
-1
1
0
0
-2%
2%
Shinra HQ
Bio
---
8
Level 1 (Initial attack)
Bio2
5000
36
Level 2 (Stronger attack)
Bio3
20000
80
Level 3 (Strongest attack)
MASTER
38000
---
MASTER level
Exit
30000
---
-1
1
0
1
-2%
2%
Rocket Town
Escape
---
16
Level 1 (Initial spell)
Remove
10000
99
Level 2 (Stronger spell)
MASTER
30000
---
MASTER level
Transform
24000
---
-1
1
0
1
-2%
2%
Mt. Corel Rails
Mini
---
10
Level 1 (Initial spell)
Toad
8000
14
Level 2 (Stronger spell)
MASTER
24000
---
MASTER level
Mystify
25000
---
-2
2
-1
1
-5%
5%
Gongaga shop
Confu
---
18
Level 1 (Initial spell)
Berserk
12000
24
Level 2 (Stronger spell)
MASTER
25000
---
MASTER level
Seal
20000
---
-1
1
0
0
-2%
2%
Junon shop
Sleep
---
8
Level 1 (Initial spell)
Silence
10000
24
Level 2 (Stronger spell)
MASTER
20000
---
MASTER level
Revive
55000
---
-2
2
-1
1
-5%
5%
Junon shop
Life
---
34
Level 1 (Initial cure)
Life2
45000
100
Level 2 (Stronger cure)
MASTER
55000
---
MASTER level
Heal
38000
---
-1
1
0
0
-2%
2%
Kalm Town shop
Poisona
---
3
Level 1 (Initial cure)
Esuna
5000
15
Level 2 (Stronger cure)
Resist
20000
120
Level 3 (Strongest cure)
MASTER
38000
---
MASTER level
Restore
40000
---
-1
1
0
0
-2%
2%
Mako Reactor #1
Cure
---
5
Level 1 (Initial cure)
Cure2
2500
24
Level 2 (Stronger cure)
Regen
12000
30
Level 3 (Auto cure)
Cure3
25000
64
Level 4 (Strongest cure)
MASTER
40000
---
MASTER level
Lightning
35000
---
-1
1
0
0
-2%
2%
Initially equipped
Bolt
---
4
Level 1 (Initial attack)
Bolt2
2000
22
Level 2 (Stronger attack)
Bolt3
18000
52
Level 3 (Strongest attack)
MASTER
35000
---
MASTER level
Earth
38000
---
-1
1
0
0
-2%
2%
Kalm Town shop
Quake
---
6
Level 1 (Initial attack)
Quake2
6000
28
Level 2 (Stronger attack)
Quake3
22000
68
Level 3 (Strongest attack)
MASTER
38000
---
MASTER level
Ice
35000
---
-1
1
0
0
-2%
2%
Initially equipped
Ice
---
4
Level 1 (Initial attack)
Ice2
2000
22
Level 2 (Stronger attack)
Ice3
18000
52
Level 3 (Strongest attack)
MASTER
35000
---
MASTER level
Fire
35000
---
-1
1
0
0
-2%
2%
Sector 7 Slums shop
Fire
---
4
Level 1 (Initial attack)
Fire2
2000
22
Level 2 (Stronger attack)
Fire3
18000
52
Level 3 (Strongest attack)
MASTER
35000
---
MASTER level

- Support Materia 
Name
Description
AP
Location
Quadra Magic
Randomly casts Materia 4 times
200000
Mideel Materia cave
Steal as Well
Steal when linked Materia is used
200000
Wutai
Added Cut
Attack using attached Materia
200000
Great Glacier
Final Attack
Cast linked Materia when you die
160000
Battle Square
Sneak Attack
Cast Materia at beginning of battle
150000
Chocobo Racing
Added Effect
Adds Materia status to Weap. or Arm.
100000
Cave of the Gi
Elemental
Adds element to weapon or armor
80000
Shinra HQ
HP Absorb
Drains enemy HP
100000
Wutai
MP Absorb
Drains enemy MP
100000
Wutai
MP Turbo
Increases power of linked Materia
120000
Whirlwind Maze
Magic Counter
Counter with attached Materia
0
Chocobo Racing
Counter
Counter an attack with linked Materia
0
Final Dungeon
All
Cast linked Materia on all
35000
Sector 7

- Command Materia 
Name
Command
Description
AP
Location
Master Command
Mstr. Command
Cast most commands
0
Cosmo Canyon
Enemy Skill
E. Skill
Learn enemy attacks
0
Shinra HQ
Mime
Mime
Copies last command
100000
Wutai Materia Cave
Manipulate
Manip.
Control enemy
40000
Cait Sith
Deathblow
D. Blow
Critical attack
40000
Gongaga
Morph
Morph
Change enemy into item
100000
Temple of the Ancients
Throw
Throw
Throw item
60000
Yuffie
Sense
Sense
View enemy HP/MP
40000
Sector 6
Steal
Steal
Steal's item
50000
Midgar Sewers
W-Item
W-Item
Use 2 items
250000
Beneath Midgar
W-Magic
W-Magic
Casts 2 spells
250000
Final Dungeon
W-Summon
W-Sum.
Cast 2 summons
250000
Battle Square
Double Cut
2X Cut
Attacks twice
150000
Crashed Gelnika
Slash All
Slash-All
Attacks all enemies
150000
Ancient Forest

- Independent Materia 
Name
Description
AP
Location
HP<-->MP
Swaps max HP and MP
80000
West Continent Materia Cave
Underwater
No timer against Emerald WEAPON
0
Kalm Traveler
Cover
Protects other characters
40000
Aeris' garden
Counter Attack
Attacks when damaged
100000
Keeper in Nibelheim Mts.
Mega All
Commands/Spells target all
160000
Final Dungeon
Long Range
Attack normally from back row
80000
Mythril Cave
Pre-Emptive
Increases first strikes
80000
Gold Saucer
Chocobo Lure
Attract Chocobos
0
Choco Billy
Enemy Lure
Increases enemy encounters
50000
Battle Square
Enemy Away
Decrease enemy encounters
50000
Chocobo Racing
Gil Plus
Increases Gil
150000
Wonder Square
EXP Plus
Increases experience
150000
Wonder Square
Luck Plus
Increases [Luck]
100000
Temple of the Ancients
Magic Plus
Increases magic attack
0
Corral Valley cave
Speed Plus
Increases speed
100000
Battle Square
HP Plus
Increases max HP
50000
Cosmo Canyon
MP Plus
Increases max MP
50000
Cosmo Canyon

- Summon Materia 
Name
Description
MP
AP
Location
Master Summon
Summons all
0
0
Cosmo Canyon
Knights of the Round
13 Knights attack
250
500000
Northeast Materia cave
Bahamut ZERO
Terra Flare
180
250000
Blue Huge Materia
Typoon
Sneeze Attack
160
250000
Ancient Forest
Hades
Black Cauldron
150
200000
Crashed Gelnika
Neo Bahamut
Giga Flare
140
200000
Whirlwind Maze
Phoenix
Fire Attack (+ Life 2 on all)
180
180000
Fort Condor
Alexander
Holy Attack
120
150000
Great Glacier
Kjata
Elemental Attack
110
140000
Sleeping Forest
Bahamut
Mega Flare
100
120000
Cetra Shrine
Leviathan
Water Attack
78
100000
Wutai
Odin
Gunge Lance
80
9000
Shinra Mansion
Titan
Anger of the Land
46
80000
Gongaga Reactor
Ramuh
Judgement Bolt
40
70000
Gold Saucer
Ifrit
Hellfire
34
60000
Shinra Boat
Shiva
Dimaond Dust
32
50000
Lower Junon
ChocoMog
Deathblow
14
35000
Chocobo Farm